Is it possible to have "Loyalty" bonus for sticking with a Grand Company for extended period of times? Like, more exp for every rank you gain within a specified GC. Tired of seeing so many Benedict Arnold's.
Also please fix the rng for nodes.


Is it possible to have "Loyalty" bonus for sticking with a Grand Company for extended period of times? Like, more exp for every rank you gain within a specified GC. Tired of seeing so many Benedict Arnold's.
Also please fix the rng for nodes.
Your "loyalty bonus" is counted towards your mounts. If anyone switches GC, their consecutive wins no longer count towards their pony/ADS mount, so it provides incentive for people to stick with their original GC.
"please fix the rng for nodes."
It's RNG. You cannot "fix" RNG, or else it isn't RNG anymore.
fixing RNG sounds like a fun thing for a dev: "how can i make a random aspect the same amount of random but not upset anyone"
"oh i cant"

Well, there's one thing they can do - internally, the nodes are grouped as A, B, C and D. If the first wave contained one node from each group, it would create a less biased (but still random!) opening scenario.
That is not random, that is a fixed rule that eliminates it
It would also make it more biased in the sense that it went from having zero bias whatsoever, to having an even bias spread out over the map
The thing ppl need to understand is how with a few exceptions (like 2s in the 750 gc backyard, leaving even the ultimate sammich useless to thatc gc reaching 800) rng isnt the problem. Theres strategies for every pops occuring, its really just that, strategy. What do you want exactly? 0 nodes home on start or 3? 1-1-2? None of that good/bad rng ever decided siege, it is the people and their reactions. Unless its towards the very end stopping the clear winner with all force, there never is a we MUST. Only i"i think it would be most reasonable here and now". Get over cryin, and this is comin from an angry brd badder sooooooo (rly not sayin git gud. Im salty a lot often. Still think its good the way it is, ppl need to tunnel less and get brains. Includin myself time to time. And everyone i like, cuz they make mistakes too, just less)
They "need to" "fix" rng for craft and gathering maybe since the stastics/chances given seem way off to experienced players, but siege pvp? No. Youre not askin a fix, youre askin for rng to be removed. Dislike that idea
Loyalty bonus as said: included in the achieves n stuff; 50 ranks, 100 win ponies, 200 ball, titles, sets for all classes, etc pp. Got all for all gcs? You hardcore pvp mate, have a shouldertap and hats off. No irony involved. Id upvote if you want anything extended like 500/1000/9999 wins since it doesnt remove shit from others experience, but "change" (remove workin aspects, likely)? Dunno
Last edited by TiaHeart; 11-08-2015 at 09:21 AM.

Simple add an extra rule of "Nodes can't spawn at the same spot twice in a row" I've done matches where 1 spot had a spawn about 4 consecutive times.

No to all of this because this implies we want GCs to stick around. Rather they be done away with than encourage people to stick to one.
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