Results 1 to 8 of 8

Thread: Loyalty Bonus?

  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90

    Loyalty Bonus?

    Is it possible to have "Loyalty" bonus for sticking with a Grand Company for extended period of times? Like, more exp for every rank you gain within a specified GC. Tired of seeing so many Benedict Arnold's.

    Also please fix the rng for nodes.
    (1)

  2. #2
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Your "loyalty bonus" is counted towards your mounts. If anyone switches GC, their consecutive wins no longer count towards their pony/ADS mount, so it provides incentive for people to stick with their original GC.

    "please fix the rng for nodes."

    It's RNG. You cannot "fix" RNG, or else it isn't RNG anymore.
    (4)

  3. #3
    Player

    Join Date
    Jun 2014
    Posts
    625
    fixing RNG sounds like a fun thing for a dev: "how can i make a random aspect the same amount of random but not upset anyone"

    "oh i cant"
    (1)

  4. #4
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by CeveArthu View Post
    fixing RNG sounds like a fun thing for a dev: "how can i make a random aspect the same amount of random but not upset anyone"

    "oh i cant"
    Well, there's one thing they can do - internally, the nodes are grouped as A, B, C and D. If the first wave contained one node from each group, it would create a less biased (but still random!) opening scenario.
    (1)

  5. #5
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Kyani View Post
    Well, there's one thing they can do - internally, the nodes are grouped as A, B, C and D. If the first wave contained one node from each group, it would create a less biased (but still random!) opening scenario.
    That is not random, that is a fixed rule that eliminates it

    It would also make it more biased in the sense that it went from having zero bias whatsoever, to having an even bias spread out over the map
    (2)

  6. #6
    Player
    TiaHeart's Avatar
    Join Date
    Oct 2015
    Posts
    94
    Character
    Tia Heart
    World
    Phoenix
    Main Class
    Fisher Lv 60
    The thing ppl need to understand is how with a few exceptions (like 2s in the 750 gc backyard, leaving even the ultimate sammich useless to thatc gc reaching 800) rng isnt the problem. Theres strategies for every pops occuring, its really just that, strategy. What do you want exactly? 0 nodes home on start or 3? 1-1-2? None of that good/bad rng ever decided siege, it is the people and their reactions. Unless its towards the very end stopping the clear winner with all force, there never is a we MUST. Only i"i think it would be most reasonable here and now". Get over cryin, and this is comin from an angry brd badder sooooooo (rly not sayin git gud. Im salty a lot often. Still think its good the way it is, ppl need to tunnel less and get brains. Includin myself time to time. And everyone i like, cuz they make mistakes too, just less)

    They "need to" "fix" rng for craft and gathering maybe since the stastics/chances given seem way off to experienced players, but siege pvp? No. Youre not askin a fix, youre askin for rng to be removed. Dislike that idea

    Loyalty bonus as said: included in the achieves n stuff; 50 ranks, 100 win ponies, 200 ball, titles, sets for all classes, etc pp. Got all for all gcs? You hardcore pvp mate, have a shouldertap and hats off. No irony involved. Id upvote if you want anything extended like 500/1000/9999 wins since it doesnt remove shit from others experience, but "change" (remove workin aspects, likely)? Dunno
    (0)
    Last edited by TiaHeart; 11-08-2015 at 09:21 AM.

  7. #7
    Player
    Jasott's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Hawu'to Rakarrak
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CeveArthu View Post
    fixing RNG sounds like a fun thing for a dev: "how can i make a random aspect the same amount of random but not upset anyone"

    "oh i cant"
    Simple add an extra rule of "Nodes can't spawn at the same spot twice in a row" I've done matches where 1 spot had a spawn about 4 consecutive times.
    (1)

  8. #8
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    No to all of this because this implies we want GCs to stick around. Rather they be done away with than encourage people to stick to one.
    (0)