The original system on 3.1 grouped things differently. It divided damages to melee and ranged, and you got penalty if you had more than two of either group. So this penalised even such combinations as having both caster damages, BLM and SMN, still having bard or machinist, and only one melee damage.
As it is now, it only enforces the "traditional" 2 healers and 2 tanks with 4 damages, but leaves the actual damage class distribution alone as long as there is no doubles. And that only if you are on the level where you absolutely need the regular limit break. Nothing stops trying various creative setups, you can go as 8 SMN if you please. If you are of the level for that, the LB would have propably not been needed anyway.



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