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  1. #41
    Player
    Choko_TS's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    521
    Character
    Tanking Boyfriend
    World
    Twintania
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zhexos View Post
    Content which does not utilize the Duty Finder matching.
    (Content such as Alexander: Midas (Savage))

    Under the below conditions, the Limit Break gauge will accumulate at a slower rate:
    • When there are 3 or more Tank class/jobs.
    • When there are 5 or more DPS class/jobs.
    • When there are 3 or more Healer class/jobs.
    • When there are 2 or more of the same class/jobs.
    Dont like it for obvious reasons o^o
    (1)

  2. #42
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for your patience as the development team reworked the changes to the Limit Break charge rate.

    In Patch 3.2, we're planning to make the following adjustments to the rate in which the Limit Break gauge accumulates.

    Content which utilizes the Duty Finder matching.

    Regardless of the party composition, the accumulation rate will always be constant.

    Content which does not utilize the Duty Finder matching.
    (Content such as Alexander: Midas (Savage))

    Under the below conditions, the Limit Break gauge will accumulate at a slower rate:
    • When there are 3 or more Tank class/jobs.
    • When there are 5 or more DPS class/jobs.
    • When there are 3 or more Healer class/jobs.
    • When there are 2 or more of the same class/jobs.
    Hurray! My raid team doesn't have to break up!
    (1)

  3. #43
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    These changes are really good, estabilished groups can just keep their team formations as it is while it prevents other groups of players to go with more dps jobs in progression parties. Note that this doesn't kill unusual party formation for farms, funtimes and/or content that the limit break isn't that needed. I think this was made to give devs more freedom on designing savage content without making mechanics that wouls force two tanks and or two healers in a party since their punishment will be made on the limit break gauge now while not punishing random matched groups for having a formation with multiples of the same job.

    I'm only curious to know if this affect a preformed Full Party doing a content together thats is abaviable on duty finder.
    (0)

  4. #44
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Escha View Post
    RIP solo healing
    You can still solo heal and with 5 dps the limit gauge is irrelevant with the exception of the TANK LB maybe where is needed to survive (Teraflare T13).
    (0)

  5. #45
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shyngo View Post
    why not just let ppl do whatever comp they want regardless? just because ppl would attempt crazy comps?

    I dont understand why force us into "perfect setups". If they clear with 4 drgs or 4 bards, its their merit, by doing this SQEX just hinders people to follow strict matchups where shouldnt be needed.
    Because freedom and creativity is frowned upon in XIV I guess. Ugh, Cmon! I was just talking about DPS checks being an attempt to rid creative setups. Man this blows. -_-
    (2)

  6. #46
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shyngo View Post
    why not just let ppl do whatever comp they want regardless? just because ppl would attempt crazy comps?

    I dont understand why force us into "perfect setups". If they clear with 4 drgs or 4 bards, its their merit, by doing this SQEX just hinders people to follow strict matchups where shouldnt be needed.
    Let's call them something more realistic, like "diverse setups". These changes probably have no affect on 95+% of raid statics out there, and are primarily targeting every group running double monks to push for world first clears.
    And clearing with multiples of the same job will still be possible, and will be lauded with even greater merit because of these changes.
    (0)

  7. #47
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Wow, attribute system and diverse party set ups in the same patch! Way to encourage diversity and customization guys!
    (0)

  8. #48
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Teiren View Post
    That last bullet point is actually how the game works now since 2.1.
    It was 3.1 and this change got reverted in a hotfix close after 3.1. Together with the hotfix they announced to bring it back with 3.2 after some rework.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #49
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KarstenS View Post
    It was 3.1 and this change got reverted in a hotfix close after 3.1. Together with the hotfix they announced to bring it back with 3.2 after some rework.
    The original system on 3.1 grouped things differently. It divided damages to melee and ranged, and you got penalty if you had more than two of either group. So this penalised even such combinations as having both caster damages, BLM and SMN, still having bard or machinist, and only one melee damage.

    As it is now, it only enforces the "traditional" 2 healers and 2 tanks with 4 damages, but leaves the actual damage class distribution alone as long as there is no doubles. And that only if you are on the level where you absolutely need the regular limit break. Nothing stops trying various creative setups, you can go as 8 SMN if you please. If you are of the level for that, the LB would have propably not been needed anyway.
    (0)
    Last edited by Sida; 02-15-2016 at 07:23 PM.
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  10. #50
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Zhexos View Post

    Under the below conditions, the Limit Break gauge will accumulate at a slower rate:
    • When there are 3 or more Tank class/jobs.
    • When there are 5 or more DPS class/jobs.
    • When there are 3 or more Healer class/jobs.
    • When there are 2 or more of the same class/jobs.
    yay for taking away any sort of creative ways to tackle content, good on ya SE! Crackin down on them individual groups that like to try solo tank and heal strategies. golly, what ever would we do without you guys
    (0)

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