These changes are really good, estabilished groups can just keep their team formations as it is while it prevents other groups of players to go with more dps jobs in progression parties. Note that this doesn't kill unusual party formation for farms, funtimes and/or content that the limit break isn't that needed. I think this was made to give devs more freedom on designing savage content without making mechanics that wouls force two tanks and or two healers in a party since their punishment will be made on the limit break gauge now while not punishing random matched groups for having a formation with multiples of the same job.

I'm only curious to know if this affect a preformed Full Party doing a content together thats is abaviable on duty finder.