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  1. #1
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    That last bullet point is actually how the game works now since 2.1, and I haven't noticed a severe drop in Limit Break accumulation with repeat jobs. So if a fight appears to require Limit Break, then I don't think it'll be impossible to still do it with 1 tank or 1 healer (for Limit Break-related reasons) because I don't think the reduction will be very high if the current reduction incurred by repeat jobs is anything to go by.

    Therefore, this properly normalizes things because Limit Break is never needed outside of a couple very specific times in ARR. Gameplay-wise, Limit Break is a helpful aid (or "crutch," to be negative) if you're greatly challenged by the encounter, or if you're farming, it merely finishes it 5-20 seconds sooner. In other words, if you're using 1 tank or 1 healer, that means your party is just that good that they don't need Limit Break anyway, and you're not missing much. Limit Break damage is not enough to be worth more than another damage dealer if the fight is possible with 5, or even 6, damage dealers. And those parties that will be helped most by it will include 2 tanks and 2 healers anyway because they're still challenged greatly by the encounter, assuming that it outright requires a second tank.

    One last thing: If Limit Break is ever literally required and more than 4 damage dealers causes you to hit that point too soon, then oh well. That will probably never happen or be a very exclusive situation given Heavensward so far.
    (1)
    Last edited by Teiren; 02-13-2016 at 05:50 PM.

  2. #2
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Teiren View Post
    That last bullet point is actually how the game works now since 2.1.
    It was 3.1 and this change got reverted in a hotfix close after 3.1. Together with the hotfix they announced to bring it back with 3.2 after some rework.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  3. #3
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KarstenS View Post
    It was 3.1 and this change got reverted in a hotfix close after 3.1. Together with the hotfix they announced to bring it back with 3.2 after some rework.
    The original system on 3.1 grouped things differently. It divided damages to melee and ranged, and you got penalty if you had more than two of either group. So this penalised even such combinations as having both caster damages, BLM and SMN, still having bard or machinist, and only one melee damage.

    As it is now, it only enforces the "traditional" 2 healers and 2 tanks with 4 damages, but leaves the actual damage class distribution alone as long as there is no doubles. And that only if you are on the level where you absolutely need the regular limit break. Nothing stops trying various creative setups, you can go as 8 SMN if you please. If you are of the level for that, the LB would have propably not been needed anyway.
    (0)
    Last edited by Sida; 02-15-2016 at 07:23 PM.
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.