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  1. #31
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Thank you Zhex!

    So those earlier in the thread who were speculating that this was a (somewhat misguided) attempt to limit solo-heal and solo-tank comps, you were right. That purpose is still being achieved: basically you have to be solo-heal/solo-tank in order to have 3 tanks, 3 healers or 5 DPS. However, this no longer punishes triple melee or triple ranged comps, since it doesn't lock you in to 2/2/2/2. The only restriction is you cannot have two of the same job, which is in keeping with the spirit of the change: to promote job diversity in raids. If solo heals/tanking because standard, healers and tanks would be under TIGHT competition to access savage raids. Similarly, if (hypothetically) two Scholars became the norm, WHM and AST mains would be SOL. This way, the system encourages people of all jobs having a place in the static.

    I like it!
    (1)

  2. #32
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    In Patch 3.2, we're planning to make the following adjustments to the rate in which the Limit Break gauge accumulates.

    Content which utilizes the Duty Finder matching.

    Regardless of the party composition, the accumulation rate will always be constant.

    Content which does not utilize the Duty Finder matching.
    (Content such as Alexander: Midas (Savage))

    Under the below conditions, the Limit Break gauge will accumulate at a slower rate:
    • When there are 3 or more Tank class/jobs.
    • When there are 5 or more DPS class/jobs.
    • When there are 3 or more Healer class/jobs.
    • When there are 2 or more of the same class/jobs.
    That sounds like a winner to me. Hopefully Midas Savage will be calibrated appropriately where this won't cause a difficulty imbalance Like Gordias Savage had.
    (1)

  3. #33
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    hmmm interesting, kinda disappointing that it doesn't open up for experimental group combinations and basically makes a Square Hole for a Square peg. But good to know how LBs will build.
    (0)

  4. #34
    Player
    Escha's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Firis Mistlud
    World
    Cactuar
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for your patience as the development team reworked the changes to the Limit Break charge rate.

    In Patch 3.2, we're planning to make the following adjustments to the rate in which the Limit Break gauge accumulates.

    Content which utilizes the Duty Finder matching.

    Regardless of the party composition, the accumulation rate will always be constant.

    Content which does not utilize the Duty Finder matching.
    (Content such as Alexander: Midas (Savage))

    Under the below conditions, the Limit Break gauge will accumulate at a slower rate:
    • When there are 3 or more Tank class/jobs.
    • When there are 5 or more DPS class/jobs.
    • When there are 3 or more Healer class/jobs.
    • When there are 2 or more of the same class/jobs.
    RIP solo healing
    (0)

  5. #35
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    why not just let ppl do whatever comp they want regardless? just because ppl would attempt crazy comps?

    I dont understand why force us into "perfect setups". If they clear with 4 drgs or 4 bards, its their merit, by doing this SQEX just hinders people to follow strict matchups where shouldnt be needed.
    (6)

  6. #36
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Escha View Post
    RIP solo healing
    and solo tanking, thinking on those who cleared T5 back in the day.
    (0)

  7. #37
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Escha View Post
    RIP solo healing
    A whole extra dps is going to do more damage than whatever the difference in accumulation rate drops to... Not like they are getting rid of lb altogether.
    (3)

  8. #38
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Quote Originally Posted by whiskeybravo View Post
    A whole extra dps is going to do more damage than whatever the difference in accumulation rate drops to... Not like they are getting rid of lb altogether.
    Not so bad for DPS, but if we get another turn like T13 where we need tank LB. Then good game for anyone that wants to try solo heal or tank.
    (2)

  9. #39
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Daenarys_Targaryen View Post
    Not so bad for DPS, but if we get another turn like T13 where we need tank LB. Then good game for anyone that wants to try solo heal or tank.
    It's a tradeoff... You either go with a diversified composition and get normal LB rate, or you try to win with stacking and lower LB rate.
    (4)

  10. #40
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    That last bullet point is actually how the game works now since 2.1, and I haven't noticed a severe drop in Limit Break accumulation with repeat jobs. So if a fight appears to require Limit Break, then I don't think it'll be impossible to still do it with 1 tank or 1 healer (for Limit Break-related reasons) because I don't think the reduction will be very high if the current reduction incurred by repeat jobs is anything to go by.

    Therefore, this properly normalizes things because Limit Break is never needed outside of a couple very specific times in ARR. Gameplay-wise, Limit Break is a helpful aid (or "crutch," to be negative) if you're greatly challenged by the encounter, or if you're farming, it merely finishes it 5-20 seconds sooner. In other words, if you're using 1 tank or 1 healer, that means your party is just that good that they don't need Limit Break anyway, and you're not missing much. Limit Break damage is not enough to be worth more than another damage dealer if the fight is possible with 5, or even 6, damage dealers. And those parties that will be helped most by it will include 2 tanks and 2 healers anyway because they're still challenged greatly by the encounter, assuming that it outright requires a second tank.

    One last thing: If Limit Break is ever literally required and more than 4 damage dealers causes you to hit that point too soon, then oh well. That will probably never happen or be a very exclusive situation given Heavensward so far.
    (1)
    Last edited by Teiren; 02-13-2016 at 05:50 PM.

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