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  1. #1
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    why not just let ppl do whatever comp they want regardless? just because ppl would attempt crazy comps?

    I dont understand why force us into "perfect setups". If they clear with 4 drgs or 4 bards, its their merit, by doing this SQEX just hinders people to follow strict matchups where shouldnt be needed.
    (6)

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shyngo View Post
    why not just let ppl do whatever comp they want regardless? just because ppl would attempt crazy comps?

    I dont understand why force us into "perfect setups". If they clear with 4 drgs or 4 bards, its their merit, by doing this SQEX just hinders people to follow strict matchups where shouldnt be needed.
    Because freedom and creativity is frowned upon in XIV I guess. Ugh, Cmon! I was just talking about DPS checks being an attempt to rid creative setups. Man this blows. -_-
    (2)

  3. #3
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shyngo View Post
    why not just let ppl do whatever comp they want regardless? just because ppl would attempt crazy comps?

    I dont understand why force us into "perfect setups". If they clear with 4 drgs or 4 bards, its their merit, by doing this SQEX just hinders people to follow strict matchups where shouldnt be needed.
    Let's call them something more realistic, like "diverse setups". These changes probably have no affect on 95+% of raid statics out there, and are primarily targeting every group running double monks to push for world first clears.
    And clearing with multiples of the same job will still be possible, and will be lauded with even greater merit because of these changes.
    (0)

  4. #4
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    That last bullet point is actually how the game works now since 2.1, and I haven't noticed a severe drop in Limit Break accumulation with repeat jobs. So if a fight appears to require Limit Break, then I don't think it'll be impossible to still do it with 1 tank or 1 healer (for Limit Break-related reasons) because I don't think the reduction will be very high if the current reduction incurred by repeat jobs is anything to go by.

    Therefore, this properly normalizes things because Limit Break is never needed outside of a couple very specific times in ARR. Gameplay-wise, Limit Break is a helpful aid (or "crutch," to be negative) if you're greatly challenged by the encounter, or if you're farming, it merely finishes it 5-20 seconds sooner. In other words, if you're using 1 tank or 1 healer, that means your party is just that good that they don't need Limit Break anyway, and you're not missing much. Limit Break damage is not enough to be worth more than another damage dealer if the fight is possible with 5, or even 6, damage dealers. And those parties that will be helped most by it will include 2 tanks and 2 healers anyway because they're still challenged greatly by the encounter, assuming that it outright requires a second tank.

    One last thing: If Limit Break is ever literally required and more than 4 damage dealers causes you to hit that point too soon, then oh well. That will probably never happen or be a very exclusive situation given Heavensward so far.
    (1)
    Last edited by Teiren; 02-13-2016 at 05:50 PM.

  5. #5
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Teiren View Post
    That last bullet point is actually how the game works now since 2.1.
    It was 3.1 and this change got reverted in a hotfix close after 3.1. Together with the hotfix they announced to bring it back with 3.2 after some rework.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  6. #6
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KarstenS View Post
    It was 3.1 and this change got reverted in a hotfix close after 3.1. Together with the hotfix they announced to bring it back with 3.2 after some rework.
    The original system on 3.1 grouped things differently. It divided damages to melee and ranged, and you got penalty if you had more than two of either group. So this penalised even such combinations as having both caster damages, BLM and SMN, still having bard or machinist, and only one melee damage.

    As it is now, it only enforces the "traditional" 2 healers and 2 tanks with 4 damages, but leaves the actual damage class distribution alone as long as there is no doubles. And that only if you are on the level where you absolutely need the regular limit break. Nothing stops trying various creative setups, you can go as 8 SMN if you please. If you are of the level for that, the LB would have propably not been needed anyway.
    (0)
    Last edited by Sida; 02-15-2016 at 07:23 PM.
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  7. #7
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Wow, attribute system and diverse party set ups in the same patch! Way to encourage diversity and customization guys!
    (0)

  8. #8
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    What if we have a Sch + Smn in the pt, on healse, one is dps, but bots are the same Class? or it is based on wheat is said on the weapon, since smn weapon says acn+smn, and sch weapon only says sch.
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  9. #9
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Atomisk View Post
    What if we have a Sch + Smn in the pt, on healse, one is dps, but bots are the same Class? or it is based on wheat is said on the weapon, since smn weapon says acn+smn, and sch weapon only says sch.
    It only affects same class and job, so SCH + SMN would not affect the speed of the lb charge.

    Edit: When I say class, I mean if you had Arcanist and Arcanist, the lb gauge would be slowed, but if you have Scholar and Summoner, the lb gauge will charge at the normal amount.
    (1)

  10. #10
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by BrodyCobalt View Post
    ...This change punishes teams for previously valid compositions and forces players to switch roles or lose spots on their teams. I think it's an unfair and unnecessary change.
    What I read is obivously those "previously valid compositions" OP mentioned was the reason to made change in LB3.1 and It was only unfair to non-established teams and it will be solved in 3.2 ^^;
    (0)

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