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  1. #38
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kuwagami View Post
    T7 has no enrage that I know of (except maybe the adds piling up and killing you by doing more damage than you can heal). I have yet to see people bad enough to hit the timer, if there is even one. Yet it was considered the hardest turn of all in its prime.

    The difficulty of a fight is not forced to revolve around stupidly high dps checks.
    If i recall Melusine has like a 10-11 minute soft enrage, her damage starts increasing and she'll use Hysteric Smash and will begin to one-shot the party, there were groups that had issues dealing with it when it was relevant content.

    I'm all for content without DPS checks though, it can and has been done in many MMOs however they were just stamina based endurance checks that were more oriented around tanks surviving and healers being able to keep the party alive. The challenge in this game is designing a fight like that and making sure players don't cheese it by taking like 6 WARs.

    I still say they need fights that are more environment/mechanic driven and i don't mean just pass the debuff or don't stand in the stupid but rather actual interactions with like levers / pads / etc, allowing fights to take into account the off-time of a DPS not being on the mob for a full 10 minutes or so.
    (1)
    Last edited by Ryel; 11-07-2015 at 08:30 PM.