Results -9 to 0 of 48

Threaded View

  1. #11
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Miscreant View Post
    Sorry you cleared T6 & 8 this September, undersized at level 60 really doesn't count, the mechanics and dps checks are non existent...

    There was only 5 or so groups that cleared Savage on our server pre 3.0
    1) there is a difference between doing and clearing. Sorry you can't seem to grasp it. I should have said "tried" for you to understand

    2) I cleared T6 and T8 savage both undersized (for the fun) and synched (for the challenge). The fact that I cleared them this september is totally irrelevant. Because, you know, it's hard to find a team for harder, optionnal stuff.

    3) Your personnal attack is irrelevant both to the subject and to my comment. Thank you coming coming here and not contributing though.

    Quote Originally Posted by Kuroyasha View Post
    And this goes against my statement how? Coil was working according to you, but according to them they got feedback of people wanting to see the story not gated behind the difficulty, so they implemented an easier mode and a savage mode that has some real challenge (outside of cheesing a4s, but that's another debate). They received feedback, implemented an idea, observed the implementation with their numbers and feedback from playerbase, and will adjust in the future. Hell yoshida just noted this future adjustment in the recent released interview. My statement still stands.
    I don't necessarily contradict you when I quote you. But thing is, they got feedback for an easier version (I was even one of the people asking for it, as a catch up story mode back then). They also got feedback saying that SCOB savage was too hard for the lack of incentive to do it (the barking minority somehow doesn't want the challenge, only the shinies after it).

    How SE reached the conclusion that the community didn't want the original difficulty of coil but in its place only easy & stupidly hard, I cannot fathom. But they did. And left the huge majority of the raiding community without anything to do.

    And now they are hesitant to give back something to do to said majority.
    (2)
    Last edited by Kuwagami; 11-07-2015 at 02:53 PM.