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  1. #1
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RiceisNice View Post
    I also feel that they (yoshida and the developers) are lost on what they want to do with end game. Let's say they did intend on savage being ball-busting hard that only the most dedicated of people will finish it (similiar to SCoB savage) or was in response to thinking FCoB was too easy because those same dedicated people finished it within the week...but overall clear numbers are lower than they had expected?

    Savage right now is supposed to be the raid to go into with a typical static, but unfortunately A3S is so highly tuned that its ended up breaking a good amount of statics and leaving for a lot of transfers (at least for my server). Normal mode is way too undertuned and placed on DF to be considered the usual content for a typical static.
    If people are transferring because content is too hard, then Yoshi did his job, right? People wanted difficult and they got it.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jim_Berry View Post
    If people are transferring because content is too hard, then Yoshi did his job, right? People wanted difficult and they got it.
    Until you realize that the same people who complained about coil being too easy (and likely, the same ones that never stepped foot into coil in the first place and only going off by world firsts) are either not the majority, the people who are currently saying it's too hard, or both.
    (2)
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