Quote Originally Posted by Reynhart View Post
And again, again, designing content for one particular tank is a bad idea. If the next cycle is purely physical, then DRK will be thrown out of the loop, it won't be better on the overall balance.
What they need to do is develop the next cycle to have several different types of encounter design. Physical, magical, pure damage check, crazy (but not too crazy) mechanics -- maybe even mix up types, depending on fight phase. That way, you can have all 3 tanks be equally viable.