Cross-class skills maybe need looking at. The only "had to have it" of 2.x was Stoneskin and even that is a bit redundant, Cure is outright pointless, Protect - again redundant, and what Paladin slots out-of-combat Raise on their hotbar? Even MRD contributes very little to PLD - Bloodbath on a tank with no AOE damage is just sad, Foresight is useful against... AA right now? Which our Shield kind of handles. Mercy Stroke is just free damage or to pad your dummy parse in most cases since it rarely lands for a heal even in dungeons...

Seriously pick two classes;
Archer: Raging Strikes (20% Damage), Straight Shot (10% Crit)
Pugilist: Internal Release (10% Crit), Second Wind (HP Instant), Featherfoot (Evade 12%)
Lancer: Blood for Blood (Damage), Invigorate (400 TP), Feint (Slow), Keen Flurry (40% Parry)

Personally would kill for Lancer, and Pugilist as sub-classes to snag Invigorate, Internal Release, and Blood for Blood on Paladin simply because it would make sustaining our spike DPS & OT DPS possible.
Archer would seem funny but 20% damage stacked on with every other Fight or Flight while popping up extra Crit regularly could be a big gain for Paladin too.

Why does Paladin even get Protect, Cure, and Raise as potential secondaries - hell I'd much rather take Stone for the gravity effect.

Blah.