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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Reynhart View Post
    No, the fact that others can cross-class it means that they have their own (better) AoE skills AND can benefit from some pros of Flash. While PLD only have Flash, even though it's a better one.
    Which does not mean that the designers balanced the other tanks around having it. (Which makes the fact that they designed fights around requiring provoke more mind boggling)

    Can you explain those numbers, plz ?
    Resistible status effects durations follow a set pattern: 1st application 100%, 2nd application 50%, 3rd application 25%, 4th+ 0%/Fully Resisted and reset 60s after the last effective application was applied.

    Flash applies a 12s Blind which means that you can get a total of 21s (12s + 6s + 3s) duration before being fully resisted. 60s after the 3rd application hits (which was ~18s to 20s in from the first application) the Blind resistance ends meaning that Blind can be reapplied to full effect roughly every 80s. So that gives a 21s per 80s uptime.

    Dark Passenger applies a 15s Blind which means it can get a 25s to 26.75s (15s + 7.5 + 3.75 (its hard to tell if a fractional duration is there or if it has been rounded down)) duration before being full resisted. Since Dark Passenger has a 30s cooldown it take 120s before Dark Passenger can reapply Blind for full effect. That gives a 25s per 120s uptime.

    Yes, but Circle Of Scorn is the ONLY damaging AoE for PLD. Dark Passenger is only one of DRK's tools, with Salted Earth, Unleash, and Abyssal Drain...
    Which combined generates roughly the same amount of enmity as Flash + CoS. This is an example of

    Blind decreases accuracy. If you want Bulwark to proc, you have to be hit. As for DRK, Dark Arts + Dark Dance increases Evasion. So, those two work better, since hit% is calculated with Accuracy AND Evasion.
    If a Dark Knight wants to stack DA + DP and DA + DD they need to expend a lot of MP and it may not have the same average mitigation benefit as a Paladin stacking Blind and Bulwark.

    It's not the NA/EU playerbase that decided to include a whole bunch of adds with Faust, or make A2 a gauntlet style.
    But the NA/EU playerbase did decide what strats they would use.

    Faust is a single target DpS check and the adds do not need to be killed just tanked away from the group. Flash's non-damage is not really a deficiency there.

    The Hardminds/Hardhelms of A2S seem to have been intended to be mechanisms to reduce the viability of stack and burn strategies, but groups figured out ways of getting around their debuffs.

    We're not looking at dungeons, when comparing all tanks, they're far too easy to be meaningful. And you clearly don't chain-stun every target in dungeons...by the time you stun the 4th one, they'd be dead anyway.
    That is because it is far to easy to over gear the pre-3.1 non-raid content by a good 20 to 30 ilevels around patch release.

    The designers try to balance classes around all tiers of content not just raids and they tune the numbers for around the ilevel of the rewards and difficulty around the expected skill level of those doing the content.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Which combined generates roughly the same amount of enmity as Flash + CoS.
    Damage...damage...
    Quote Originally Posted by Ultimatecalibur View Post
    If a Dark Knight wants to stack DA + DP and DA + DD they need to expend a lot of MP and it may not have the same average mitigation benefit as a Paladin stacking Blind and Bulwark.
    Which he will restore far earlier than your PLD will have Bulwark ready again...In fact, against a lot of small adds, a DRK is virtually immortal for 40s with Blood Price, Dark Arts and Abyssal Drain.
    Quote Originally Posted by Ultimatecalibur View Post
    But the NA/EU playerbase did decide what strats they would use.
    No, in fact, every community decided to stick with their beloved tanks...and failed. So, they throw PLD out of their setup.
    Quote Originally Posted by Ultimatecalibur View Post
    The Hardminds/Hardhelms of A2S seem to have been intended to be mechanisms to reduce the viability of stack and burn strategies, but groups figured out ways of getting around their debuffs.
    Yes, because it's faster and more simple to stack them and just burn them to the ground.
    Quote Originally Posted by Ultimatecalibur View Post
    That is because it is far to easy to over gear the pre-3.1 non-raid content by a good 20 to 30 ilevels around patch release.
    A2 and A2S were cleared that way on first week, before you could outgear it.
    Quote Originally Posted by Ultimatecalibur View Post
    The designers try to balance classes around all tiers of content not just raids and they tune the numbers for around the ilevel of the rewards and difficulty around the expected skill level of those doing the content.
    No, they need to design it with high end tier, because if all jobs can clear it, they could clear low-tier. You can't say that PLD is fine because you can clear expert dungeons with it if the lacking DPS is really a problem for Savage.

    They probably thought that no party could really clear A2S before farming several accessories from A1S, or having a full 190 set from Alex Normal...but they were wrong. If PLD viability is on par with their "expectation" (and thus, they decide to keep it that way) and WAR or DRK are above, then WAR and DRK should have been nerfed to be "on par" too. But that would have caused a disaster in the playerbase.

    The problem is that their very view of the PLD is flawed. You can't have one tank "focused" on mitigation if ALL tanks have enough mitigation to clear any content with the same support. Unless the PLD is so sturdy that he doesn't need a dedicated healer (Only occasionnal heals from the "raid" healer and 100% HoT), then the main strength of PLD is wasted. And if it were, I couldn't care less about having crap DPS, because we could bring an additionnal real DPS to compensate.
    (2)
    Last edited by Reynhart; 11-10-2015 at 07:27 AM.

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    644
    it would make sens to me if rage of the halone got potency higher : 300 like war and drk.
    if they don't change the direction of the next raid off course.
    Pld stun/cover exept if the pld is OT is almost useless in the current raid,
    The shield swipe in CD is a good news
    (0)