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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ManaKing View Post
    If you are still stuck on the idea that you should play PLD or any job for that matter 100% of the time when doing raid progression then you're completely missing the point of the game.
    The point of the game is that you CAN play the job you want, not that you HAVE to play the favored job of the month. Again, the fun thing is that, when WAR was "supposed to be" inferior, you didn't see PLDs come and slap you for wanting to be better...
    Quote Originally Posted by ManaKing View Post
    I understand that you feel like 'PLD is bad and will never be good again because those mean short sighted employees at SE wont make it good!' but they design content and you dont.
    Right, they design content, and it's obvious they have a perfectly accurate view of the game, and that no player can ever point some flaws...apart from all the time when they did and jobs were adjusted...you know...like WAR in 2.1...
    It's probably a wonderful design to give DRK abilities and traits that activate when he parries or when he's hit and then 1) don't give them the parry buff as a cross-class skill, 2) give them the ability to boost their own parry buff...by adding Evasion bonus to it, and 3) give them a blind line AoE so that they won't be hit as often...
    Quote Originally Posted by ManaKing View Post
    So when they make content that you really want a shield for, you can go back to thinking they've validated your main job.
    Strange, I'm pretty sure I've said that designing content specifically for PLD is also a problem, because it would reduce the viability of DRK. See ? See ? I'm thinking about other jobs, not just my own...

    By the way, I play all three tanks. But my PLD is just accumulating dust, because, whatever the content, my WAR or my DRK always offer something better.
    (1)
    Last edited by Reynhart; 11-09-2015 at 12:45 AM.

  2. #2
    Player
    Strident's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    27
    Character
    Arisu Akako
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by ricklessabandon View Post
    I think a lot of the dissatisfaction is from the assessment that things aren't improved. Honestly this is the first time I've they've missed their mark entirely with a change. Not that I disagree with the mark, or would have liked more, that they aren't accomplishing the things they said they wanted to accomplish. This is confusing and frustrating, and is exacerbated by the fact that every PLD has their own personal grievances list and many of those long-standing sentiments went unaddressed when their job finally got changes.

    I play with several tanks that primarily want to play PLD and feel they can't and that S-E isn't really in a rush to resolve that (or even validate the feeling). After seeing the 3.1 changes I'm legitimately worried that the trust burned here may cause them to churn. It's unfortunate, and was avoidable.
    Aren't you rito gomus.
    (0)

  3. #3
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    Since I don't do Alex-Savage (or coil/EX Primals when their relevent) I can't say anything on that end for "problems" & will leave that to ppl with more "EXP" in that regard but I do find Arrgo problems being a thing when teamed with over-geared or equalled geared DPS that go "balls to the Walls all out" rip arrgo & blam the Tank... I mean the damn arrgo bars there for everyone to see so just do what I or a "smarter" DD/DPS should do (matter of opinion here, do not take literally) & just manage u'r own arrgo till u know the tanks in a safe-arrgo place

    In regaeds to an opinion about the changes: sounds good even if u still need a block to do a "swipe" just gave me more DMG for a skill I some times disliked using do to the DMG loss (cause at moment DMG is all that matters for Arrgo control... aside from a more "Understanding" team) now just give us higher Arrgo multiplyer when Shield Oath is up... even if that means droping the DMG reduction to 15% instead of 20%
    (0)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Would have been nice if they'd also added an effect to shield swipe to restore some tp.

    Shield swipe was basically our move to slow our tp consumption by being cheaper than our other skills and putting us on GCD, now it is oGCD it's not gonna do that anymore.
    (2)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Cabalabob View Post
    Would have been nice if they'd also added an effect to shield swipe to restore some tp.

    Shield swipe was basically our move to slow our tp consumption by being cheaper than our other skills and putting us on GCD, now it is oGCD it's not gonna do that anymore.
    They adjusted Goring Blade to cover that. The Goring Blade -> RA -> RoH/RA rotation currently consumes 5.333 TP per second with a 2.5 second GcD, in 3.1 it will consume 4.888 TP per second with a 2.5 GcD. That is roughly a 9% decrease in TP consumption.

    The change to shield swipe is more to make it a viable MT DpS boost.
    (2)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    now i am forced to cross fracture so as not to clip goring dot.
    (0)

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by rawker View Post
    now i am forced to cross fracture so as not to clip goring dot.
    Not sure if that would be a DPS increase but uh

    what were you cross classing in place of Fracture to begin with? o_o
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SpookyGhost View Post
    Not sure if that would be a DPS increase but uh
    If we look at a full RoH - GB - RA rotation, we end up with a total potency of 1900 for 9 GCD (Not counting the DoT potency, since it's "GCD Free") for an average potency of 211.
    So, technically, any GCD used with an overall potency higher than 211 would be a DPS increase, as long as Goring Blade doesn't fall.
    (2)

  9. #9
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Reynhart View Post
    If we look at a full RoH - GB - RA rotation, we end up with a total potency of 1900 for 9 GCD (Not counting the DoT potency, since it's "GCD Free") for an average potency of 211.
    So, technically, any GCD used with an overall potency higher than 211 would be a DPS increase, as long as Goring Blade doesn't fall.
    Why would you ignore the DoT potency on goring for that average, but include it in the average on Fracture? Even if you do that, aren't you only gaining 90p over a 3-minute period? And you'll be TP starved way before that 3-minute mark unless there's lots of downtime or someone using paeon or giving you a goad. And that's also assuming you always RoH - GB - GA. That seems like way more halone than necessary. Any time you actually do GB - RA - RA (since we're presumably talking about groups of 9 GCDs and not just an opener), you'd just be using fracture for the same average potency and more TP spent. That's if you're still ignoring GB's DoT but not Fracture's.

    Feel free to correct me. Not good wif da maths.
    (1)

  10. #10
    Player
    Strident's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    27
    Character
    Arisu Akako
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Reynhart View Post
    If we look at a full RoH - GB - RA rotation, we end up with a total potency of 1900 for 9 GCD (Not counting the DoT potency, since it's "GCD Free") for an average potency of 211.
    So, technically, any GCD used with an overall potency higher than 211 would be a DPS increase, as long as Goring Blade doesn't fall.
    You can't discount the potency of the dot of goring blade in your calculation because the whole reason you use it is because it has more effective potency than royal authority. Discounting it makes no sense because you have to use the skill to get the dot, it's not 'free'. Just looking at a normal royal authority combo, it's 230 potency per gcd so fracture is absolute trash.
    (1)

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