Quote Originally Posted by Millerna View Post
Better option would be to go for a native OpenGL client (considering the PS3 uses a customised version of OpenGL, they should be able to use code from that client), but Square claims a native OpenGL client doesn't perform better than a Cider port.
They would still have to write a new renderer for Mac if they used OpenGL. They don't have an OpenGL renderer. The game uses PS3's GCM api for graphics.

OP, they would have have to write a Metal client for performance to be acceptable, but considering this, http://arstechnica.com/apple/2015/10...t-often-mixed/, I don't know how much mileage they would get out of Metal. Anything, OpenGL or otherwise would be preferable to using Cider.