There are certain recipes that should never require more than a macro to craft once you've made the investment in gear/materia. Things like battle potions, which last only 15 seconds, and players burn through for their progression.I think the developers have been trying to fix this. What went wrong in ARR was that most crafters were using RNG free macros to do their 1* and 2* crafts. When 3* crafts came around, they hadn't actually mastered crafting yet. Fortunately, level 51-60 crafts are like lite versions of master recipes, so that's probably supposed to tackle the skill issue.
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