Quote Originally Posted by MN_14 View Post
I think the developers have been trying to fix this. What went wrong in ARR was that most crafters were using RNG free macros to do their 1* and 2* crafts. When 3* crafts came around, they hadn't actually mastered crafting yet. Fortunately, level 51-60 crafts are like lite versions of master recipes, so that's probably supposed to tackle the skill issue.
There are certain recipes that should never require more than a macro to craft once you've made the investment in gear/materia. Things like battle potions, which last only 15 seconds, and players burn through for their progression.