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  1. #51
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MN_14 View Post
    This has been a concern for the developers for a while, so back in 2.4, they seemingly came to the conclusion that having all classes should be the norm.
    Yes, I think by 2.4 they had essentially given up on really curbing the need for omnicrafting and instead made it easier to achieve, waiting to try and modify things to a greater degree in HW. But so far they haven't managed to strike the right balance. With the mat-heavy HW recipes, it's rather taxing to level just one or two crafts, especially for those that depend alot on others (with ALC probably being the worst offender).

    They do seem to want us focusing on just a few classes now (Yoshi said as much in an interview not long after launch), but one head doesn't seem to be talking to the other. There are systems in place to encourage and allow specialization, but the general structure of the recipes doesn't really support it right now.

    Quote Originally Posted by MN_14 View Post
    (including the fact that a new crafter supposedly cannot compete with an omni-crater and will be forced out of the market, which is false as I've mentioned).
    Regarding this part, to be honest, that sort of thing happens regularly on my server. Omnicrafters have a rather large advantage when it comes to market manipulation that specialized crafters don't: they can purposefully tank a market to push out new entries into it, while making back their losses on other markets (since they have far more options for markets to push into). It's especially tricky right now because we don't have a lot of markets to work with (due to a lack of meaningful recipes), but that will get better as we get more worthwhile recipes.

    Additionally, omnicrafters generally can work for better profit margins than those with just one or two crafts (since they aren't relying on others for all of their component materials, like ingots). That makes it easier for them to push people out of markets.

    While I'm not by any means suggesting that the time they put in shouldn't be valuable, the structure as of now probably rewards omnicrafting a bit too strongly, to the point where maximizing most of the classes is a necessity for any serious crafter. Given that they're trying to move DoH toward a state that operates more like DoW/DoM classes for progression, they probably want someone to be able to be a serious crafter without needing 6-8 DoH classes at 60. You can be a serious raider with just one class at cap, after all, and I think they want something similar to be possible for crafters. They're getting there (red scrips were a step in the right direction and they generally accomplish a lot of what needs to be done), but they still need to tweak things.
    (3)
    Last edited by Alahra; 11-08-2015 at 06:59 AM.

  2. #52
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Alahra View Post
    Regarding this part, to be honest, that sort of thing happens regularly on my server. Omnicrafters have a rather large advantage when it comes to market manipulation that specialized crafters don't: they can purposefully tank a market to push out new entries into it, while making back their losses on other markets (since they have far more options for markets to push into). It's especially tricky right now because we don't have a lot of markets to work with (due to a lack of meaningful recipes), but that will get better as we get more worthwhile recipes.
    Hmm, I'm probably fortunate that this doesn't seem to happen often in my server. The worst cases I've seen have been crafters lowering prices to around break-even, but even that's been fairly rare over the last 6 months.

    We could use a population boost, so any crafter who wants a less hostile, but slower market environment, please transfer over to Coeurl!
    (0)

  3. #53
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,147
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ranzan View Post
    I could had sworn that it was 1 not 15 coke per 1800 law. The patch notes never said an amount. So it's safe to say it's 1. So people need 9000 law to have enough for 1 mat. Trust me I hope ur right thou but I didn't see that amount in the notes?
    Quote Originally Posted by Hermaeus_mora1 View Post
    True. I also understood it's 1800 law for 5 coke, for instance.
    So how would that help anyone at all??? LOL!!!
    Sounds really meaningless... 1800 law is almost like a full bank of 2K, for 1 purified coke??? Which we can't even use to craft ANYTHING???!!!
    That's fxxked up... 9K for 5 purified coke for 1 Adam Ingot??!!! And 1 ingot is not even close to 1 gear yet!
    I hope it's much more than that! If it's 1800 for 5 coke, at least it's = 1 ingot there, which would make more sense...
    (0)
    Last edited by Caimie_Tsukino; 11-08-2015 at 09:32 AM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  4. #54
    Player
    Hermaeus_mora1's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    35
    Character
    Hermaeus Mora
    World
    Behemoth
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    So how would that help anyone at all??? LOL!!!
    Sounds really meaningless... 1800 law is almost like a full bank of 2K, for 1 purified coke??? Which we can't even use to craft ANYTHING???!!!
    That's fxxked up... 9K for 5 purified coke for 1 Adam Ingot??!!! And 1 ingot is not even close to 1 gear yet!
    I hope it's much more than that! If it's 1800 for 5 coke, at least it's = 1 ingot there, which would make more sense...
    No, I think it's 1800 for the 5nq purified cokes
    (0)

  5. #55
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    So how would that help anyone at all??? LOL!!!
    Sounds really meaningless... 1800 law is almost like a full bank of 2K, for 1 purified coke??? Which we can't even use to craft ANYTHING???!!!
    That's fxxked up... 9K for 5 purified coke for 1 Adam Ingot??!!! And 1 ingot is not even close to 1 gear yet!
    I hope it's much more than that! If it's 1800 for 5 coke, at least it's = 1 ingot there, which would make more sense...
    Prior to the 3.1 tripling of red scrip materials per token, 1800 law for one purified coke might actually have made sense! Hopefully it really is 5 purified coke for 1800 law.

    In all seriousness, I think it actually depends on the number of players grinding law and what model the developers have in mind. I'm not actually familiar on how long it takes to grind that much or how many players typically grind law, but if they believe that there will be a large enough number to supply the market board, it might really be 1 purified coke per 1800 law. We'll see when the patch launches.
    (0)

  6. #56
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    There needs to be a way to get favor mats too. Oh what I wouldn't give to not go do those 50+ gathering red scrips worth of favors >_<
    (0)

  7. #57
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,147
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    So from my perspective on how SE "planned it for us":
    3.0 = leveling from 50 to 60, and obtaining Master Recipe III + Red Scrip grind every week. And grind those 2 star gear if you "dare".
    3.1 = 2 star gear "more obtainable", and gear up all your classes with i170/i180 gear.
    3.2 = the real deal of some actually interesting crafting (3 star)? Or not? Hopefully they sell well to raiders/gatherers? Maybe?

    Meanwhile, since the beginning of HW, more than 6 months' time, money is POURING out from crafters to gatherers (3.0 & 3.1) and raiders (3.1).
    Senior crafters are only profitable by ripping off lower crafters who buy stuff from us...
    What a wonderful arrangement for us...

    When is the questionable 3.2 coming? Any idea?
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  8. #58
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    When is the questionable 3.2 coming? Any idea?
    In December 2015, according to Yoshida-san.
    (0)

  9. #59
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    it could be 1800-1 for those mats as law has no use in game bar gearing alt classes and even that is null and void since alex nm will be farmable. so each world will have 1000's of people getting law from roulettes hunts (cus there a thing again, shame on SE) maps additional dungeon clears trials and so forth.

    so you may find the market explodes with mats quite quickly so get ready a few hours after patch people will probs buy those mats with stockpiled law hoping to cash in.

    of course those mats are only part of the cost as you still need the other mats and aethersands which will probs increase in value due to higher demand. all nq aethersands for example were bought on my server by the time I got home so some were up to 80k each again for nq but still around 200-300k for hq.

    depending on price will depend on whether I will farm the favours or not (currently have 84 gather red scrips and 126 crafter red scrips) if they are cheap enough I will use my scrips to get mainhand / body pieces for each class and just craft the rest.


    also for a limited time the early adaptors will be able to make and sell the 2* gear to others who want the added stats above and beyond what they have especially to gatherers. wont last long im sure at decent profit margins and maybe not enough to get there investment back wholly but something.
    (0)
    Last edited by chidarake; 11-08-2015 at 01:35 PM.

  10. #60
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by chidarake View Post
    it could be 1800-1 for those mats as law has no use in game bar gearing alt classes.
    Not true. I have been gearing my DoW/DoM retainers using Law tomestones.
    (0)

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