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  1. #1
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Alahra View Post
    More than that, it boils down to the fact that SE hasn't really liked omnicrafting for awhile, from what I gather. They've never been good at designing recipe balance to combat it , and they took a number of steps throughout ARR to try to curb its influence (through the addition of more and more grind), but they weren't really successful because the level 50 skills were simply too good and too essential. It's likely that they never really intended for omnicrafting to be essential as it was in 2.0, but they didn't want to rock the boat outside of an expansion.
    There's no indication yet that specialization will be detrimental to omni-crafters, but all of this is going to depend on player feedback. All of the current changes that have been happening (scrip lockouts, specialization) have been responses to complaints about the accessibility of crafting (including the fact that a new crafter supposedly cannot compete with an omni-crater and will be forced out of the market, which is false as I've mentioned).

    This has been a concern for the developers for a while, so back in 2.4, they seemingly came to the conclusion that having all classes should be the norm. They introduced BIS multi-class gear with extra meld slots and low meld caps. Leveling was already previously sped up through leve quests as well. The idea was that each crafter would progress through each class over a course of around 2 weeks, which would temporarily give crafters with specific classes advantages in the market.

    However, as a result, they also greatly increased the difficulty of crafting and even introduced crafts like the master book ii tokens, which effectively forced out crafters who had all classes, but were unable to come up with an effective strategy. Take a guess as to what kind of feedback the developers got.
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    Last edited by MN_14; 11-08-2015 at 11:46 AM.

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MN_14 View Post
    This has been a concern for the developers for a while, so back in 2.4, they seemingly came to the conclusion that having all classes should be the norm.
    Yes, I think by 2.4 they had essentially given up on really curbing the need for omnicrafting and instead made it easier to achieve, waiting to try and modify things to a greater degree in HW. But so far they haven't managed to strike the right balance. With the mat-heavy HW recipes, it's rather taxing to level just one or two crafts, especially for those that depend alot on others (with ALC probably being the worst offender).

    They do seem to want us focusing on just a few classes now (Yoshi said as much in an interview not long after launch), but one head doesn't seem to be talking to the other. There are systems in place to encourage and allow specialization, but the general structure of the recipes doesn't really support it right now.

    Quote Originally Posted by MN_14 View Post
    (including the fact that a new crafter supposedly cannot compete with an omni-crater and will be forced out of the market, which is false as I've mentioned).
    Regarding this part, to be honest, that sort of thing happens regularly on my server. Omnicrafters have a rather large advantage when it comes to market manipulation that specialized crafters don't: they can purposefully tank a market to push out new entries into it, while making back their losses on other markets (since they have far more options for markets to push into). It's especially tricky right now because we don't have a lot of markets to work with (due to a lack of meaningful recipes), but that will get better as we get more worthwhile recipes.

    Additionally, omnicrafters generally can work for better profit margins than those with just one or two crafts (since they aren't relying on others for all of their component materials, like ingots). That makes it easier for them to push people out of markets.

    While I'm not by any means suggesting that the time they put in shouldn't be valuable, the structure as of now probably rewards omnicrafting a bit too strongly, to the point where maximizing most of the classes is a necessity for any serious crafter. Given that they're trying to move DoH toward a state that operates more like DoW/DoM classes for progression, they probably want someone to be able to be a serious crafter without needing 6-8 DoH classes at 60. You can be a serious raider with just one class at cap, after all, and I think they want something similar to be possible for crafters. They're getting there (red scrips were a step in the right direction and they generally accomplish a lot of what needs to be done), but they still need to tweak things.
    (3)
    Last edited by Alahra; 11-08-2015 at 06:59 AM.

  3. #3
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Alahra View Post
    Regarding this part, to be honest, that sort of thing happens regularly on my server. Omnicrafters have a rather large advantage when it comes to market manipulation that specialized crafters don't: they can purposefully tank a market to push out new entries into it, while making back their losses on other markets (since they have far more options for markets to push into). It's especially tricky right now because we don't have a lot of markets to work with (due to a lack of meaningful recipes), but that will get better as we get more worthwhile recipes.
    Hmm, I'm probably fortunate that this doesn't seem to happen often in my server. The worst cases I've seen have been crafters lowering prices to around break-even, but even that's been fairly rare over the last 6 months.

    We could use a population boost, so any crafter who wants a less hostile, but slower market environment, please transfer over to Coeurl!
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  4. #4
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MN_14 View Post
    Hmm, I'm probably fortunate that this doesn't seem to happen often in my server. The worst cases I've seen have been crafters lowering prices to around break-even, but even that's been fairly rare over the last 6 months.
    Diabolos was, in ARR at least, one of the more crafting-focused servers, so competition can at times get a bit cutthroat. Omnicrafters here are already often at war with one another on the highly desirable markets before even considering folks that may only have a few crafts at max level.

    Quote Originally Posted by Caimie_Tsukino View Post
    When is the questionable 3.2 coming? Any idea?
    We can roughly guess. Yoshi-P's said that after 3.1, they'll be back on the normal patch schedule, which suggests we'll see 3.2 about 3.5 months after 3.1's launch, sometime in February. One poster mentioned December, but that's actually for 3.15 (the patch adding Anima weapons).
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