Quote Originally Posted by MN_14 View Post
It seems to me that it boils down to single class crafters wanting to have an advantage over a dedicated crafter, while putting in only a fraction of the effort.
More than that, it boils down to the fact that SE hasn't really liked omnicrafting for awhile, from what I gather. They've never been good at designing recipe balance to combat it , and they took a number of steps throughout ARR to try to curb its influence (through the addition of more and more grind), but they weren't really successful because the level 50 skills were simply too good and too essential. It's likely that they never really intended for omnicrafting to be essential as it was in 2.0, but they didn't want to rock the boat outside of an expansion.

They tried again with 3.0 to discourage omnicrafting with the lockouts on scrips, but they floundered on recipe balance again (and failed to make Specialization strong enough in and of itself), so it has enormous benefits. It's worth noting that Specialization was originally going to have unique recipes from the start (judging by pre-release info, anyway), but for whatever reason they backed away from it, perhaps thinking the lockouts and general crafting structure would make specializing in a few crafts the more common path. Since that didn't work, they may be putting the recipes back in as another way to tackle what they see as a problem (and for what it's worth, I agree with them, but I don't begrudge any longterm omnicrafters for being upset about this).

It's difficult to guess at their intent just yet, since we don't know the nature and variety of the specialization recipes, though. We'll have to wait and see.

I highly doubt it's going to be the end of the world, though.