Thanks for the run-down.
If oGCD Swipe does allow less RoH and more RA that's exactly the result I would expect. I couldn't remember the TP cost of the various other skills, but it looks like GB, RoH, RA all had 60 TP costs. What I was thinking was if RoH had a 70 TP cost or something like that and you could regularly swap it for RA @ 60 TP then you would have a consistent savings of 10 TP per combo set. But since RA and RoH both cost 60 TP there will only be the new 10 TP savings simply due to GB, which I guess would only add up in a multi dotting situation.
So 600 Potency/min ideal just from Swipe change
Then swapping all RoH to RA = 240 Potency/min
Total increase @ 14 Potency/s in Shield Oath
Others have noted that with PLD's current skillset, Shield Swipe was generally a DPS loss while being a TP gain over what the current changes will be. So you could factor in a little bit more DPS gain having oGCD Swipe, with a slightly higher decrease in TP.
Maybe 15-16 Potency/s if you compare to someone conserving TP?
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How could that benefit Sword Oath tanking if enmity is an issue not using RoH? Would it be a great benefit for PLD Sword Oath tanking while keeping a lead on a high DPS War OT?
Probably based on a
GB -> RoH -> RA combo rotation due to being in SWO it might be worth keeping up RoH anyways.
If you take this value of a 2% TP requirement increase per GCD and then factor in the average Potency/s increase VS PLD's total Potency/s then you can come up with a value of TP that PLD can save while still maintaining a relative DPS value. -> meaning, X is the number of GCD's that can be reserved for non GCD skills while still maintaining X DPS value and conserving X TP value in doing so.
i.e. if the changes are a total of a 10% DPS increase for only a 2% TP increase, then any time you are using other resources, MP etc and conserving TP @ the same DPS value as before, then there is a net gain in performance.
I guess it just needs to be determined if that net gain is worth it over whatever a DRK, WAR has to offer.
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Just tossing out ideas but - Clemency for Prey mechanics, or what if on A3S Divine Veil (shield) + SCH Shield was enough to neutralize the Hand of Parting mechanic to where no one got debuffed due to the shields absorbing all the mechanic damage from ignoring it, meaning higher AOE damage on both adds.



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