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  1. #1
    Player
    Muahbec's Avatar
    登録日
    2014/07/06
    投稿
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    巴術士 Lv 80

    About Shuffle,Spread,Royal Road and Draw.

    So i was playing as AST this week and realised, is there a reason why Spread and shuffle are on 60s CD? Would it hurt to decrease their cooldowns? Specially shuffle since you get the same card you wanted to replace almost all the time and why would it hurt to have Shuffle's CD synergise with Draw? Sometimes we get the same card over and over (like in my latest run "Draw >Spear>Shuffle>Spear>Royal Road...30 seconds later "Draw>Spear(again) > Shuffle on CD> right click spear since it would have no uses at that moment...) it's just frustrating. Also, is there a reason why Shuffle STILL draws the SAME card? Even after all this work done to AST? o___o?

    Or maybe reduce everything to 15s CD just like RR...why not??? WHY NOT?? I draw a card that i don't want, shuffle, get the same card, royal road (or right click the card), and for the next 30 seconds...yeah 30 seconds(probably more since Draw's CD starts only after you read the card) my party will have NO buffs, that's a lot of time.

    Our utility is heavily locked behind this...disgusting...(lol) RNG so why don't give us more freedom to control it? WHY?


    (BTW before someone comes "you received all this buffs and you still want more?" i REALLY appreciate the buffs AST gained, but our main utility and the only thing that differentiates us from the other healers is still too weak, unreliable, and it didn't received the attention it needed. The duration increase for bole, balance and arrow was good but still... this horrible RNG kills the whole reliability of the job)

    Leave your opinions and suggestions

    And no rude comments please.
    (8)
    2015/09/07 15:33; Muahbec が最後に編集

  2. #2
    Player

    登録日
    2013/08/23
    Location
    Gridania
    投稿
    23
    I didn't play AST before it was adjusted because I just got HW last week but this is something my friend and I were arguing about, that what truly separates an AST from WHM and SCH just isn't strong enough yet because of the unreliability of the draw and the time it takes. I've personally resorted to "Spreading" in order of preference Balance, Arrow and Bole. And "Royal Roading" The Spire and Ewer and shuffling the Spear constantly. This allows me to queue up the most useful buffs (for party), most of the time but at a reduced frequency which makes me feel like AST still lag behind WHM/SCH in terms of their unique utility. Although I am really enjoying the job anyway and I enjoy the randomness of it, I still feel like an effective and powerful healer.
    (1)

  3. #3
    Player
    Zaj_Quilos's Avatar
    登録日
    2015/07/29
    投稿
    130
    Character
    Zaj Quilos
    World
    Odin
    Main Class
    占星術師 Lv 60
    I get annoyed that my Spread card dissapears if I die and it then the ability goes on cooldown
    (9)

  4. #4
    Player
    Muahbec's Avatar
    登録日
    2014/07/06
    投稿
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    巴術士 Lv 80
    Quote 引用元:Zaj_Quilos 投稿を閲覧
    I get annoyed that my Spread card dissapears if I die and it then the ability goes on cooldown
    Yes, AST CDs are a mess to be honest
    The "CD starts after you read the card" is annoying.
    Specially when you die, the card dissappears and you still have to deal with the looong 60s CD before you can spread again...
    To be honest, i wasn't expecting a buff on their potencies (although it was awesome and Noc needed those buffs), what i expected was a buff on their cards, its their only "unique" characteristic that differentiate them from WHM/SCH and its reliability is killed by a messy RNG system.
    The potency buff was amazing, but the cards needed more...
    (1)
    2015/09/08 01:39; Muahbec が最後に編集

  5. #5
    Player
    Gist's Avatar
    登録日
    2015/07/13
    Location
    Gridania
    投稿
    107
    Character
    Jerrard Coeurl
    World
    Coeurl
    Main Class
    白魔道士 Lv 60
    I personally don't know why the cooldown doesn't start on use of Draw rather than waiting for your card to be played. Still can't Shuffle yet, so can't comment on that. +1.
    (2)

  6. #6
    Player
    Blueyes's Avatar
    登録日
    2011/07/01
    Location
    Gridania
    投稿
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    青魔道士 Lv 80
    I made a topic a while back that talked about some of these points. With Spread in particular, I don't really see the need for it to have a cooldown period aside from putting limits on how much control over the cards they want us to have. To give an example, let's say you use Royal Road on a card we have set as your Spread for some fancy combo. Then the next card you draw is Balance. You feel compelled to use it right away despite no Royal Road effect active at the time and since Spread is on cooldown you aren't able to set that Balance aside to wait for a Royal Road effect to use with it. Allowing us to use Spread more frequently would add a little more power to the job in that we would be able to use cards with Royal Road effects more strategically, as well as giving us more freedom to strategically use cards at optimal moments of an encounter, but I don't see that as something Astrologian shouldn't be able to do. When we're dealing with RNG, when we draw something useful I would like to be able to make the most of it.

    In regard to shuffle, when I first heard about it I hoped we would get to shuffle at least once with every card draw. Again, this would add a degree of power to the job in that we would be granted better odds at getting what we want, but I still don't feel like being able to shuffle once with every card draw instead of every other is asking for too much.

    I've also been thinking about Royal Road a lot lately. It always bothers me when I draw a card that could be useful, but using it with the current Royal Road effect would make it feel "wasted." This mostly happens with the expanded effect. To give an example, let's say you draw Spire and decide to burn it for the expanded effect. You then draw Spire again. Using that Spire with the expanded effect may not be the best use of that card considering it may not even benefit half the party and at half potency it might not be enough for those it can benefit. I would love to be able to use that Spire on an individual without expending my Royal Road effect. Which leads me to wonder, would it be too much if Royal Road were changed into a triggered action instead of automatically applying to the next card used? It would add another button to push, but we would no longer have cards simply dropping to the floor. I can't imagine they intended for us to be right-clicking on cards to turn them off, but Royal Road is the reason people do that.
    (2)

  7. #7
    Player
    Muahbec's Avatar
    登録日
    2014/07/06
    投稿
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    巴術士 Lv 80
    Quote 引用元:Blueyes 投稿を閲覧
    ...
    Agreed, asking for lower cooldowns would not be "asking too much" as just like you mentioned, we are dealing with RNG.

    As for the royal road problem this player gave the perfect idea:

    Quote 引用元:RichardButte 投稿を閲覧
    Also posted in the suggestion forum...

    My biggest annoyance with the AST is that I often find myself in a position where I draw a card that would be useful, but not one I wish to use with the current RR buff.

    I have three choices in this circumstance, and all of them stink:
    1. Right click the RR buff off, thus wasting a card.
    2. Right click the card buff off, thus wasting a card.
    3. Spread the card (if it's up), even if it's not the card I wanted to spread because I don't want to waste it.

    For example, if I have expanded RR and I draw a Bole: I very much want to put that Bole on the tank, but I also don't want to lose my precious AoE buff.

    A solution here could be to have the following system in place:

    -If a player presses the buff button (be it the draw or spread button) to use the card, it is cast as usual with the RR buff

    -If a player presses and holds the buff button, the card would be cast while bypassing the RR buff

    RNG is still a pretty big wall for getting the most out of our card buffs (or sometimes getting anything out of them at all). This would at least allow us to not have to lose the setup we're trying to create.
    (0)
    2015/09/08 08:52; Muahbec が最後に編集

  8. #8
    Player
    BlueMageQuina's Avatar
    登録日
    2015/05/22
    Location
    Gridania
    投稿
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    占星術師 Lv 100
    Having played AST before and after they were buffed, I do feel that another buff to the cards effects is less needed than before but somewhat necessary. The difference in duration of their card skills after they were buffed has been amazingly useful, useful enough in my opinion that I question whether lowering the recast times of Spread, Shuffle and Royal Road would break the job, making a mandatory healer to have. However some simple fixes may be necessary.

    I believe that SE needs to EITHER lower recast times to 30-40 secs as you suggested OR change how the card's action skills function. Not both. I feel that if we do both, things (such as make Shuffle unable to redraw the same card as well as lower its recast), we will come to a situation where AST is getting its optimal setup more often than we are willing to admit. I am no statistician, but as there are only 6 cards and therefore a low ratio of options to draw, lowering recast times AND limiting RNG will change this ratio a lot. This will potentially make AST a required healer. As it stands now, this RNG is the only thing that keeps it balanced with WHM—the job it heals just as well as now—by giving cards an unreliability. Without this balance, there's no necessity to have a WHM other than for Benediction, which you shouldn't need anyway unless people are eating damage they should be avoiding.

    If they don't change the duration, these are my suggestions:

    Shuffle: Make it impossible to draw the same card already! It was a really bad design to be able to redraw the same card after we obviously didn't want it because we pressed Shuffle. Yes, this is a bad design even in RNG. I've been lucky enough not to draw the same card or its RR counterpart too often in a row but this needs a definite change.

    Royal Road: It would be nice to be able to save this effect without wasting a useful card we don't want RRed by letting it time out. I propose that we must USE the current RR card before we use the newly drawn card for the new card to be given the RR effect. In order to keep the current option where we can replace RR with the drawn card, it can work this way:
    • To use RR + drawn card; first cast the previously saved RR effect on the desired target, which will have a 10s duration before the new card needs to be used on the same target to receive the RR enhanced effect.
    • To replace a RR effect; use RR on no target, or on an enemy (since we cannot buff enemies) which will clear RR and allow the newly draw card to be RRed.

    Spread: I don't believe Spread needs rework alongside the other two. It has the simplest job of the card actions and it does its job as intended.
    (1)
    2015/09/08 11:49; BlueMageQuina が最後に編集
    I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
    If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
    When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily

  9. #9
    Player
    Muahbec's Avatar
    登録日
    2014/07/06
    投稿
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    巴術士 Lv 80
    Lowering the recast time would not be OP. If SE knew how to balance stuff...

    Of course if timers were reduced Bole Balance and Arrow durations would obviously be reduced as well.
    If we want to make AST different than WHM and SCH, we should buff their only unique aspect and not their "copies"

    Thats why i said that i wasn't expecting a buff on their potencies but a buff on their only unique aspect (cards)
    In my opinion what SE should have done:
    Not buffing their potencies (380>400 etc...) but changing some of their cooldowns, or maybe reworking some of their cooldowns AND reducing their card skills CDs.
    With better CDs to face emergencies (Turning synastry into a toggle like many MANY players have suggested, adding the HP recovery through spells buff to Lightspeed instead of synastry and making it reduce GCD by 1s, add a healing potency or a barrier -depending on your sect- to CO so it would be ASTs version of Assize/Indomitability, etc) and card skills on lower recast timers they would be able to heal and do what their were meant to do > Buff the party enough so they wouldn't need to toggle CS and DPS...

    WHM would still have higher potencies (many players are complaining about AST potencies being the same as WHM with the addition of buffs, throwing the only thing that made WHM unique away- their raw healing power, and their amazing high potencies- and after thinking for some time, i'm starting to agree with them...)

    The hybrid idea was horrible but the card idea was AWESOME, what AST need is a buff on their cards so their only uniqueness can shine, and not a buff on their potencies only to turn them into a complete copy of WHM with buffs attached to it.
    SE messed it up

    Not trying to be rude btw, is just that, this whole hybrid idea make my nerves explode. -________-
    (0)
    2015/09/08 12:18; Muahbec が最後に編集

  10. #10
    Player
    BlueMageQuina's Avatar
    登録日
    2015/05/22
    Location
    Gridania
    投稿
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    占星術師 Lv 100
    Quote 引用元:Muahbec 投稿を閲覧
    Snip...
    You're not being rude. I was only commenting on the card buffs, and not the healing buffs since those already happened and probably won't be debuffed back to the original potencies.

    So, let me clarify: as it currently stands now, AST can heal as well as WHM in Diurnal and isn't far off from SCH in Nocturnal. Changes to both the cards' RNG setup and cooldown durations can potentially allow for optimal set ups more frequently than imagined which would in such a case make AST more desirable than the other healing jobs since they heal just as well and can buff, or they may inadvertently render other jobs obsolete. I'm not saying it will happen with card buff changes, it's just a potential result. This possibility is exactly why they took so long to buff AST and why they said what they said in their live letters, something along the lines of "Pushing the AST just a little too much may overpower it."

    I agree that card buffs and healing cooldowns is what they should have changed. I just question to what extent they should be changed now, since they changed healing potencies instead.
    (1)
    2015/09/09 09:19; BlueMageQuina が最後に編集
    I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
    If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
    When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily

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