Quote Originally Posted by Shining_Tiger_Excalibur View Post
I have a signature in my posts of a thread I took days to type out for suggesting changes they could make to the job that would be a way to fix it.
I'll be heading over to your thread in just a bit once I've finished posting my initial thoughts here. I'll edit here as well when I've finished reading it fully.

When I look at these changes I see:
- TP consuption worsened by lack of Shield Swipe as a low-TP GCD. The 10-TP deduction on GB, used only every 24s, does not make up for the loss of the 20-TP deduction on Shield Swipe, which is ideally used once per GB to best time GB's DoT refresh.
- Blocking/parrying magic refused, even at reduced values.
- Block/dodge/parry RNG remains untouched. As the one job utilizing all three, PLD especially feels left in muck.
- PLD MT dps mostly unchanged. PLD OT dps was already in a fairly good place whereas MT dps floundered behind the other tanks. I'm fairly certain that if they were keeping its refresh component then that would be mentioned on the patch notes. Removing the ability for Shield Swipe to refresh on block removes the entirety of its MT benefits. Though those were few enough at 60, already, that will make a significant loss to spot-enmity in dungeon pulls and mitigation utility, and will feel like a shot to foot in any High-level roulette when you pop Bulwark for a free (at that time significantly enmity- and control-increasing) Shield Swipe spam.

Now, if they go ahead and keep the refresh component atop the 15s oGCD (Hell yes...), my only question--not even a complaint, really--is... why ever use a Tower Shield? We're not exactly mitigating 33% of anything out here, especially now that STR doesn't affect block values.