Might be that lvl 66 skills (or 65 if they skip the skills every 2 lvls for 4.0) might just be a form of DRG's Invigorate, maybe more potent?.While I do agree nothing has to be done to their defenses to cater towards the more magic-based Alexander Savage, I don't think future fight design will fix the innate issues with the class itself. I also think this change alleviates some of the emnity strain on Paladins, but it certainly does not bring them up to DRK/WAR levels. Not even close.
First, this shield swipe change is hilarious. 15 sec cooldown? Hell, as a warrior I have an OGCD ability called brutal swing. It's only 20 seconds on cooldown, does just as much damage (More in deliverance) AND it stuns...for NO tp!
That's more of a gripe though, as the true issues lie in Paladin's horrid TP management (which is none, they just run out) and the super-bad GCD 120 TP stun does not help. I think Shield Bash should have been adjusted more, to 0 TP. The fact that it takes up a GCD *AND* interrupts combo is enough.
What if they make it so like a Benediction, our TP bar would be back to 100% ?
You never know what they keep as trump cards..
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