



I'm not 60 yet but while leveling, if a fight doesn't end quickly...I'm out. Spent half the Darkscale fate sitting at 0-40 tp yesterday. :/
I also see paladins run out in a3 or a4 sometimes. I've had to toss up Army's Paean more than once for a paladin.

The thought (I'm sure) is that we'll be using Shield Swipe on recast finally- and due to the off gcd enmity is supplies we'll be able to use Royal Authority more often. Added tp reductions are always welcome. Don't forget we're also going to be seeing a shift toward physical damage in the coming patches as well. Yes, these changes are slightly underwhelming (and still nothing changed in regards to clemency and divine veil which is depressing) but they're nothing to scoff at either. I'm just excited shield swipe is going to be usable again and PLD rotations will feel even slightly more "active" with another ogcd to trigger.
While I do agree nothing has to be done to their defenses to cater towards the more magic-based Alexander Savage, I don't think future fight design will fix the innate issues with the class itself. I also think this change alleviates some of the emnity strain on Paladins, but it certainly does not bring them up to DRK/WAR levels. Not even close.
First, this shield swipe change is hilarious. 15 sec cooldown? Hell, as a warrior I have an OGCD ability called brutal swing. It's only 20 seconds on cooldown, does just as much damage (More in deliverance) AND it stuns...for NO tp!
That's more of a gripe though, as the true issues lie in Paladin's horrid TP management (which is none, they just run out) and the super-bad GCD 120 TP stun does not help. I think Shield Bash should have been adjusted more, to 0 TP. The fact that it takes up a GCD *AND* interrupts combo is enough.
Might be that lvl 66 skills (or 65 if they skip the skills every 2 lvls for 4.0) might just be a form of DRG's Invigorate, maybe more potent?.While I do agree nothing has to be done to their defenses to cater towards the more magic-based Alexander Savage, I don't think future fight design will fix the innate issues with the class itself. I also think this change alleviates some of the emnity strain on Paladins, but it certainly does not bring them up to DRK/WAR levels. Not even close.
First, this shield swipe change is hilarious. 15 sec cooldown? Hell, as a warrior I have an OGCD ability called brutal swing. It's only 20 seconds on cooldown, does just as much damage (More in deliverance) AND it stuns...for NO tp!
That's more of a gripe though, as the true issues lie in Paladin's horrid TP management (which is none, they just run out) and the super-bad GCD 120 TP stun does not help. I think Shield Bash should have been adjusted more, to 0 TP. The fact that it takes up a GCD *AND* interrupts combo is enough.
What if they make it so like a Benediction, our TP bar would be back to 100% ?
You never know what they keep as trump cards..
What are you even on about? 4.0 is at least two years out, so whatever they have planned for then does not matter right now.Might be that lvl 66 skills (or 65 if they skip the skills every 2 lvls for 4.0) might just be a form of DRG's Invigorate, maybe more potent?.
What if they make it so like a Benediction, our TP bar would be back to 100% ?
You never know what they keep as trump cards..
What I mean is the only complaints so far are from the Hardcore Savage mode only for PLD.
Been playing PLD for 2 years, yes we are short on TP over longer fights, and so.. minor fixes will be welcome, but everyone's in gripe (as usual) for the last endgame content (where everyone thinks that's where everyone should be, but looking at SE's lower than expected numbers, it's far from the reality.)
and 4.0 will be next year? lol 2 years out..
they have skills planned, I'm pretty sure.. for the next lvl cap.
So we should be happy that they took the time to address some minor fixes; we'll play with them, and let them know how we feel once again, on these forums, for sure.
In the meantime, we should wait instead of complaining.
That's what I'm on about.
*and proposing some new skills for them to read, because their department in glamour seems not that good.. if they are the same team working over our skills, then we should help them![]()
Last edited by KingOfAbyss; 11-07-2015 at 01:01 AM.
They announced the 4.0 release date already? O_o Or you have insider information? I don't pay attention to every interview, so maybe you're right, but an expansion per year would be a difficult pace for SE's small team to keep up. Even WoW doesn't get an expansion every year, and they have a much larger team and way more money.
People are always going to complain about patch notes, and the purpose of this area of the forums is discussion. If I can't discuss why a change is bad or insufficient without being called a complainer, then whatever. Doesn't change the fact that whatever skills they have planned for 4.0 are not applicable to the state of the game right now. Telling someone "don't worry about holding groups back now because in a future expansion they might get an ability that addresses this problem!" is silly.
Also, I wasn't even talking about endgame at all. I just don't understand why they said repeatedly that 3.1 would see adjustments to lessen TP problem for paladin when in reality it's not changing at all.
Uhhh, what are you on?
Class balance SHOULD be designed around high level players in high level content, because that's where it matters. All other content is irrelevant, because I could bring an ilvl170 Summoner into every fight and just dps by hitting stuff with my book and still clear it.
As for your rambling of 4.0....Really? 3.0 JUST launched, we should not be "waiting for 4.0".
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