Something I never understood...can anybody explain a good reason why the damage on Spirits Within scales with your current HP? The damage difference between missing even a few of your HP and being at full HP is really drastic making it least effective while you're Main Tanking, and it's an OGCD move that will generally never hit for 300 potency since holding it and hoping to get healed for full is a DPS loss regardless. I get that it's part of how the ability worked in 1.0, and yes it's a free move, but honestly it seems more like a relic of an outdated system than some kind of dynamic game design. It just seems like a really obvious target if the developers want to help address Paladin DPS, among other areas.