Oh please, we both know that isn't how Hunts operate. Certainly not when they have the demand SE keeps giving them...
Perhaps a small group wanders around looking for them, but 99% of the people killing Hunts are waiting for shouts to go out, then running to the location to either melt the Hunt in 5 seconds and somehow get rewarded with some of the best gear for that, or they're running into the zone and b!tching about how someone pulled before they were ready...
Treasure Maps, now they have people travelling around the world looking for them...
I... fail to see the relevance? Having daily B Rank Mark Bills and weekly A Rank Mark Bills doesn't really change anything... That's just "better" Mark Bills...
Obtaining Seals is not the issue, the issue is that Hunts are frankly terrible as is... I don't care if this is how SE designed it... SE designed 1.0 and look how that turned out... Please do tell me what is good about the current system, because right now the only time I've ever found Hunts to be remotely enjoyable is when nobody is doing them... Even then, tracking them down is just annoying, because there is no real means to track them down... They've never felt like I'm hunting them, they've felt like I've randomly found them... Either I randomly find them and the server calls in an orbital strike, or I get to enjoy them in a balanced manner because nobody cares about them anymore. Obviously the later is unlikely to happen come 3.1...
You know what would feel like hunting? Force pops. The Hunt NPCs could give you some fluff text, telling you where the Hunt was last sighted and what they were hunting, and that could tell you two things; What pop item you need, which could be obtained in a number of ways (open world trash or FATEs, for example), and where your current spawn location is for that Hunt. That feels more like hunting to me, you're preparing something to lure your target out, and you're given a clearly defined location to look for it in. That can also effectively act as an allowance, preventing you from spamming the same A Rank every day, for example. You could even go a step further, and have a "path", somewhat similar to Final Fantasy XIs Zeni NMs, where you do a specific B Rank in order to get the pop for a specific A Rank, and so on.