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  1. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SendohJin View Post
    Forced pop defeats the point of the system.
    What's the point of the system then? I thought it was meant to be open world content. Force pops are still open world content... Better open world content if anything, since I'd imagine those pop items would have to come from somewhere...

    Dangerous open world content? The fact that there is no claiming system defeats the point of that, when something goes from 100% to 0% in a matter of seconds because the entire server is on it... Well, they've only ever felt dangerous solo, so by giving them this kind of demand again, they've defeated that purpose again... To newbs and gatherers, they've only ever been a nuisance, they occasionally get in the way and perhaps cause the zone to lag out as the whole server piles in on one spot... Nevermind the drama they constantly cause in shouts...

    Unless Hunts were specifically designed to reward people for minimal effort, and create a generally toxic environment... I don't see how force pops would defeat their purpose... I thought the entire point was to get people using the open world, rather than it being a glorified lobby for the Duty Finder, force pops doesn't change that at all... Whatever twisted point random spawns like this was meant to serve, I'd gladly see it gone anyway... Force pops lets individuals and groups enjoy all Hunts has to offer (not just the lame Mark Bills), it lets SE actually balance the mobs, and it is generally just better for the entire community. I'd much rather have numerous groups working on different Hunts as they like, than having the entire server swarm from zone to zone, creating drama when ever anyone dare pull "early".
    (2)
    Last edited by Nalien; 11-07-2015 at 02:25 AM.