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  1. #41
    Quote Originally Posted by Mutemutt View Post
    Heck, if you could make it, you'd be better off leaving alex savage just to do a hunt mark.

    If they really wanted to make hunts optional, they should have made it share a cap. Make it share a page drop with the alex savage and then you'd really have a choice.
    getting the upgrades is to make doing Savage easier, what kind of psycho leaves Savage to do more Hunts to get better gear so they can ditch more Savage?

    and it is very optional. some people having OCD doesn't make the system compel everyone to do it.

    Quote Originally Posted by whiskeybravo View Post
    Because hunts difficulty =/= savage difficulty

    At least they said void ark will be around a1s/a2s difficulty
    no, they didn't. that's for Thordan EX. Void Ark is like World of Darkness with higher iLv.
    (1)

  2. #42
    Quote Originally Posted by Nalien View Post
    What's the point of the system then?
    to travel around the open world to look for them. that's the point of A and B Ranks.

    Forced Pops are not hunts. might as well ask them to add a new level of Unhidden Maps that are much harder and drop the upgrade items.

    Quote Originally Posted by Nalien View Post
    when something goes from 100% to 0% in a matter of seconds because the entire server is on it...
    hence my suggestion for A Rank Weekly and B Rank Daily Bills. how is that not better than Force Pops and still keep the general hunt system in place the way it's designed?
    (1)

  3. #43
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SendohJin View Post
    no, they didn't. that's for Thordan EX. Void Ark is like World of Darkness with higher iLv.
    Yea I thought read that in the blue garter translation but when I went back couldn't find it except where they where talking about Thordan. My bad
    (0)

  4. #44
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SendohJin View Post
    to travel around the open world to look for them. that's the point of A and B Ranks.

    Forced Pops are not hunts. might as well ask them to add a new level of Unhidden Maps that are much harder and drop the upgrade items.
    Oh please, we both know that isn't how Hunts operate. Certainly not when they have the demand SE keeps giving them...

    Perhaps a small group wanders around looking for them, but 99% of the people killing Hunts are waiting for shouts to go out, then running to the location to either melt the Hunt in 5 seconds and somehow get rewarded with some of the best gear for that, or they're running into the zone and b!tching about how someone pulled before they were ready...

    Treasure Maps, now they have people travelling around the world looking for them...

    Quote Originally Posted by SendohJin View Post
    hence my suggestion for A Rank Weekly and B Rank Daily Bills. how is that not better than Force Pops and still keep the general hunt system in place the way it's designed?
    I... fail to see the relevance? Having daily B Rank Mark Bills and weekly A Rank Mark Bills doesn't really change anything... That's just "better" Mark Bills...

    Obtaining Seals is not the issue, the issue is that Hunts are frankly terrible as is... I don't care if this is how SE designed it... SE designed 1.0 and look how that turned out... Please do tell me what is good about the current system, because right now the only time I've ever found Hunts to be remotely enjoyable is when nobody is doing them... Even then, tracking them down is just annoying, because there is no real means to track them down... They've never felt like I'm hunting them, they've felt like I've randomly found them... Either I randomly find them and the server calls in an orbital strike, or I get to enjoy them in a balanced manner because nobody cares about them anymore. Obviously the later is unlikely to happen come 3.1...

    You know what would feel like hunting? Force pops. The Hunt NPCs could give you some fluff text, telling you where the Hunt was last sighted and what they were hunting, and that could tell you two things; What pop item you need, which could be obtained in a number of ways (open world trash or FATEs, for example), and where your current spawn location is for that Hunt. That feels more like hunting to me, you're preparing something to lure your target out, and you're given a clearly defined location to look for it in. That can also effectively act as an allowance, preventing you from spamming the same A Rank every day, for example. You could even go a step further, and have a "path", somewhat similar to Final Fantasy XIs Zeni NMs, where you do a specific B Rank in order to get the pop for a specific A Rank, and so on.
    (0)
    Last edited by Nalien; 11-07-2015 at 02:48 AM.

  5. #45
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Is Carboncoat a mistranslation because who needs those they from 2.0
    (0)

  6. #46
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
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    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    The guy in charge of making "hunts" needs to go play The Witcher 3.

    Now there was a game where you actually hunted, and enjoyed the process.
    (1)

  7. #47
    Quote Originally Posted by Nalien View Post
    Treasure Maps, now they have people travelling around the world looking for them...
    so stop asking them to change a system that's not a Force Pop into a Force Pop system and instead ask for more challenging content in the Force Pop system that already exists. there is no way they will spend the development cost to redesign hunts into a totally different system.

    Quote Originally Posted by Nalien View Post
    I... fail to see the relevance? Having daily B Rank Mark Bills and weekly A Rank Mark Bills doesn't really change anything... That's just "better" Mark Bills...
    Mark Bills the way they've been implemented in 3.0 is good. it can be better. why don't you want "better" mark bills?

    A Rank Weekly Mark bill means two things.
    1) the entire server won't zerg them because there's no point in killing them if you don't have the bill
    2) people who do have the weekly will group up to do them, probably in 4-8 man groups. as long as their seal reward is worth it and there are good things to buy like Twines and Coats of the highest tier.

    Quote Originally Posted by Nalien View Post
    Obtaining Seals is not the issue, the issue is that Hunts are frankly terrible as is... I don't care if this is how SE designed it...
    they're not going to care about your high development cost request either so that evens out.
    (1)

  8. #48
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
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    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SendohJin View Post
    why don't you want "better" mark bills?
    It's not that I don't want them, it's that I don't care. Mark Bills are not the issue. Seals are not the issue. The issue is how ridiculous the community gets whenever Seals are worth something. The toxicity and general inability to do Hunts any way but the zergfest way is the issue. Changing Mark Bills doesn't really impact that at all.

    Quote Originally Posted by SendohJin View Post
    A Rank Weekly Mark bill means two things.
    1) the entire server won't zerg them because there's no point in killing them if you don't have the bill
    2) people who do have the weekly will group up to do them, probably in 4-8 man groups. as long as their seal reward is worth it and there are good things to buy like Twines and Coats of the highest tier.
    So you're suggesting doing the exact same thing to A Ranks that they did to B Ranks? So basically we either get more drama with A Ranks (I can picture Monday night, when people are frantically looking for their weekly A Rank before reset only for someone to have not waited...), or SE makes them instant spawn like they did with B Ranks, and S Ranks are kept exactly the same? Granted, that's an improvement over the current system, but I'd still not say it's ideal.

    Quote Originally Posted by SendohJin View Post
    they're not going to care about your high development cost request either so that evens out.
    Oh? I wasn't aware you spoke for the development team.

    Is this all your argument is going to boil down too? Guess the entire forum should just shut up and cease to be, because absolutely every suggestion is going to have a development cost, no point making any when SE is apparently not interested in putting effort in to improve the game.

    The whole point of suggestions, and thus these forums is to put forward a better alternative to generally improve the game. Force pops are more akin to actual hunting. They're much easier to balance, both the encounters and potential rewards. They have no real potential to cause drama. They let every player log on and enjoy the content how they want. On the flip side, currently Hunts are simply lazy. They're just random spawns. There is no real balance. They constantly cause drama whenever SE gives them significant rewards. The difference is black and white, if your only counter argument is "Well the developers would have to put effort in to implement that", then I would kindly ask that you go have a long hard think about what your subscription fee is meant to be paying for. Apathy is not a strong counter argument.

    Quote Originally Posted by Kenji1134 View Post
    The guy in charge of making "hunts" needs to go play The Witcher 3.

    Now there was a game where you actually hunted, and enjoyed the process.
    Yep, although that probably would be an absolutely massive undertaking, since each hunt there was practically its own story. Can't imagine SE coming close to that any time soon...

    I'd settle for something on the scale of XIs ZNMs. Shouldn't actually be too difficult to implement... Several pop items, add various ways to obtain them... Most of the work is already done, considering the NMs themselves already exist... Certainly can't see it being something with a "high" development cost, unless XIV is being staffed by only five people or something...
    (0)
    Last edited by Nalien; 11-07-2015 at 03:49 AM.

  9. #49
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    As long as it's working as intended in Japan that's all that matters
    (0)

  10. #50
    Player
    Evergrey's Avatar
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    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I personally wanted the hunts to be like Levequests. Go to the board, pick up a hunt (B-solo, A-4ppl, S-8ppl). You go to the map where the hunt is, once there you(and your group) have to scout the land for signs of the hunt, like a little minigame. Once the hunt is found you gather up and start killing it. This way the hunts would be personal so no zerging, and the hunts could be more like real bosses designed for a set number of ppl.
    (7)

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