Reasonable...really?
it would be the same for people who care about combat if they had increased HP by 300% for all classes so that people could finally beat savage alexander.
I see what you did there... With all those deaths, tombs are a natural result. Though I think you meant tomes ^_~
Well, it's only the preliminary patch notes; not everything is listed, and in particular the list of items added. But I hope that the new tradable dyes won't be Mogstation, but ventures (or MGP, I guess). To have Mogstation items tradeable would just open up a whole new can of worms ^^;
edit: nvm someone already responded about Reprisal.
Also, I'd share with my alts for the cheap teleport alone.
Last edited by Alistaire; 11-08-2015 at 12:28 AM.
Why did they increase the item level of default race gear from one to five?
Originally, it was you needed to equip 5 left hand of level 5 gear, as item level wasn't a thing at launch. Now that it is a thing, now it's more focused on item levels than the actual equip level.
I never use those skills after 3.0 and still my TP burn faster than DRG or BRD. This isn't helping me at all! Also with less mudra lag making me burn x1.5 faster than before! Need Aeolian Edge back to 50 TP!
Err... What? Where did they mention that? O.o The only "level 5" search (which would include "item level 5") in the patch notes brings up the adjustment to the main scenario quests “Dressed to Call,” “Passing Muster,” and “Prudence at This Junction”.
Your example is so wrong on so many levels that i don`t know where to begin.
I guess i could just try to tell you to look at the diference between progression and locking out. This changes turn crafting again into a process of progression.
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