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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nadirah View Post
    OGCD and a cd means likely don't need to block to use, making it useful to OT, where you couldn't use it at all.
    There is nothing in the patch notes which impies that it does not require blocking. Even if that is the case, as a main tank it's considerably weaker as a result of this change since it won't be as freely available. After all, it wouldn't be the first ability which has an activation clause. We've had Mercy Stroke for a long while now.
    (0)
    Last edited by Lemuria; 11-07-2015 at 05:56 AM.

  2. #2
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Lemuria View Post
    There is nothing in the patch notes which impies that it does not require blocking. Even if that is the case, as a main tank it's considerably weaker as a result of this change since it won't be as freely available. After all, it wouldn't be the first ability which has an activation clause. We've had Mercy Stroke for a long while now.
    As MT in a raid you weren't really using it *anyways*.

    Everything in raids is immune to pacification.
    (2)

  3. #3
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    "Flying Mounts
    By attuning to the aether turbulences found inside the Diadem, players can use their mounts to fly. Please note that your attunement to these currents will be lost upon leaving the Diadem, and you must attune to them again should you return."

    This sounds... kind of annoying if there's like... 10 aether turbulences to attune across a wide map that'll take like 30-60 mins to find and you have to attune to them every time. Even worse if the locations are randomized.
    (2)

  4. #4
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tayolynn View Post
    "Flying Mounts
    By attuning to the aether turbulences found inside the Diadem, players can use their mounts to fly. Please note that your attunement to these currents will be lost upon leaving the Diadem, and you must attune to them again should you return."

    This sounds... kind of annoying if there's like... 10 aether turbulences to attune across a wide map that'll take like 30-60 mins to find and you have to attune to them every time. Even worse if the locations are randomized.
    In the pic it says 0/3. Not bad.

    And it gives you that Dynamis-y feeling of doing some prep work to unlock the cool shit for the zone.
    (4)

  5. #5
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tayolynn View Post
    "Flying Mounts
    By attuning to the aether turbulences found inside the Diadem, players can use their mounts to fly. Please note that your attunement to these currents will be lost upon leaving the Diadem, and you must attune to them again should you return."

    This sounds... kind of annoying if there's like... 10 aether turbulences to attune across a wide map that'll take like 30-60 mins to find and you have to attune to them every time. Even worse if the locations are randomized.
    Yoshida said it takes 5-10 minutes to attune at most, you start on a random island on the Diadem you have to find 3 on that island, not spread out across the entire map.
    (1)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nadirah View Post
    As MT in a raid you weren't really using it *anyways*.
    I know this is hard for people to wrap their heads around, but the world doesn't revolve around raids. Raids make up a tiny percentage of the total game at the moment, and there are plenty of enemies in other content which are still vulnerable to pacification. And, by the by, there are still enemies even in Alexander which are vulnerable to pacify.

    Still, I don't understand this mentality of "you weren't using it anyway, so let's make sure you never want to use it again". How is that logic? Surely if it's not being utilized to it's fullest, it should be buffed, not nerfed! I don't really care if I'm in the minority of players who actually use this skill regularly. There are Scholar's out there who never touch Eye for an Eye, and Bards who never touch Wanderer's Minuet. The fact is that, for me, this change is going to severely limit how often I can use this skill, and that cannot be considered a benefit.
    (3)
    Last edited by Lemuria; 11-07-2015 at 05:25 PM.