The changes to limit break growth will be a real benefit to forming statics. It will be easier to fill in for a specific role and allow double job combinations instead of looking for the exact job.



The changes to limit break growth will be a real benefit to forming statics. It will be easier to fill in for a specific role and allow double job combinations instead of looking for the exact job.



While any groups with 1 melee and 3 different ranged jobs just got kicked in the junk for no real reason.



No fan of that myself, but...
If I had to hazard a guess, it would be because ranged dps also have the "freedom of movement" to go with dps. How accurate that is now with our bow wizards is up in the air. :/
Used to be a thing where melee were shunned over ranged dps because they had to dodge boss aoes and cleaves harder.



Thing is, ranged dps are universally less dps than melee and more for their utility right now, but there's no real extra useful utility from having either brd+mch or blm+smn that putting a penalty on groups with brd+mch+caster or blm+smn+brd/mch makes any kind of sense. They're essentially gimped enough as is.No fan of that myself, but...
If I had to hazard a guess, it would be because ranged dps also have the "freedom of movement" to go with dps. How accurate that is now with our bow wizards is up in the air. :/
Used to be a thing where melee were shunned over ranged dps because they had to dodge boss aoes and cleaves harder.
I can understand the change; it just would've been better if it had been a penalty to 3+ tanks, 3+ healers or 3+ melee. Penalizing 3+ ranged dps is just rude.
Or if they'd stuck to the same role groups as in the Limit Break tooltip they show nearby:
...and kept Casters and Ranged DPS separate.
For the love of the Twelve, it even highlights the word "role" and then separate them into those groups... I foresee confusion in keeping the role groups separate when they're different in different content.

I'm looking at these limit break adjustments slightly different than most people...
Quoting the notes:
[2.0] In keeping with balance changes for certain dungeons and trials, the rate at which the Limit Break Gauge fills has been adjusted as follows:
Dungeons and trials accessible solo via the Duty Finder:
The Limit Break Gauge will no longer fill more slowly when multiple members of the same class/job are in the party
Dungeons and trials requiring a full party to register via the Duty Finder:
The Limit Break Gauge will fill more slowly than before for parties with three or more members of the same role. Class/job roles are as follows:
Tank: Gladiator/Marauder/Paladin/Warrior/Dark Knight
Melee DPS: Pugilist/Lancer/Rogue/Monk/Dragoon/Ninja
Ranged DPS: Archer/Thaumaturge/Arcanist/Bard/Black Mage/Summoner/Machinist
Healer: Conjurer/White Mage/Scholar/Astrologian
For trials accessible solo via DF they're removing the restrictions to LB when multiple people in the same job join.
For trials requiring a full party to register via DF, they're adding the restriction where LB fills slowly w/ more than 2 of each role.
They don't explicitly say that the more than 2 or more of the same job restriction is being lifted for the full party DFs, but they do state it for the solo queue able DFs. Which is why I think it's adding on instead of modifying it.
Why add instead of change? There would be no reason for most serious raid groups to take anything other than double WAR as tanks. It would essentially only encourage further segregation of jobs. Just my thoughts though. I suppose either an official response or testing will confirm either scenario.
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