Results 1 to 6 of 6

Hybrid View

  1. #1
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70

    What do you expect to have done in two to three months?

    I spent a while looking for the quote where Yoshida mentions he imagines a player reaching cap in two to three months, but couldn't find it. So if someone could link to it I'd much appreciate it.

    To my point, though. I was leveling my 25 thaumaturge tonight. Managed to get to 27 before the party broke. I had fun being a mage. It solidified the fact that I'd like to level both THM and CNJ to 50.

    But it got me to thinking, should it really take me 4 to 6 months to achieve that?

    I played XI. I've been a gamer since the Atari 2600 days -- I rocked E.T. like it was winnable! Needless to say, I already know how to be a mage. I've played as at least one mage in every single Final Fantasy since the original. I can't help but wonder, if leveling is supposed to take me two to three months, what can I possibly learn from it?

    This got me thinking, what did Yoshi-P really mean by reaching cap in two to three months? How many hours a week? Solo? Light Party? Full Party?

    I don't mind grinding, but was he estimating someone playing an hour or two a couple nights a week or a minimum of five hours a day every day like the old XI days?

    Which brings me to my ultimate question to the community. The PLing debacle aside, what do you really expect to be able to accomplish in two to three months? Especially if you were a new player? One class at cap? A battlecraft and a DoH/L? How many hours a week should it really take?
    (0)

  2. #2
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    one class cap and some R20 classes, about 16hours a week. Must get a good friends/LS though
    (0)
    Aion Zwei - Masamune

  3. #3
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Hopefully capping a craft, and decking out my pugilist with gear and materia. May take a break after that if 1.20 didn't roll around by then.
    (0)

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Honestly I feel 1 class fully to 50 in 2-4 months if you are a casual player (10-20hrs a week play time) sounds about right to me honestly as a compromise between the hardcore and casuals.

    Current system those who do not party it will take 2-3 months, those who party all the time it will take 2-3 weeks, those in an active linkshell that is focused on getting members up can do it in a week. Honestly party sp needs a heavy nerf. 1/2 the sp in partys atm would be acceptable to me honestly. Should not be able to kill 5 mobs at once every 30secs and get over 4000sp at any level. I think you should get about ~1/2 your level an hour past the starter levels, so 90-100hrs of RL time leveling per capped class.

    Honestly I feel a MMO should be a long journey, very long. Nothing should be fast it is a mmo, an everlasting game. I feel the perfect mmo would take you 1-3 yrs to accomplish everything in an expansion/release, and during that time more content is added so the game is truly endless. Things should require work and effort. Getting cap should be an accomplishment, getting a rare drop should be something you want to cheer about in RL. Unfortunately 90% or so of the new mmoers (wow and postwow players) feel this system is just not fun. People want an offline rpg experience in mmo. I feel the genre are 2 different things and should never be mixed. (but this is just my opinion I know many many people disagree with this now days)

    If I was to start a new character in my linkshell, without pwrlvling I could probably have 4-5 50 classes in 2-3 months time easy.
    (1)

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    90
    Quote Originally Posted by Xatsh View Post
    Honestly I feel 1 class fully to 50 in 2-4 months if you are a casual player (10-20hrs a week play time) sounds about right to me honestly as a compromise between the hardcore and casuals.

    Current system those who do not party it will take 2-3 months, those who party all the time it will take 2-3 weeks, those in an active linkshell that is focused on getting members up can do it in a week. Honestly party sp needs a heavy nerf. 1/2 the sp in partys atm would be acceptable to me honestly. Should not be able to kill 5 mobs at once every 30secs and get over 4000sp at any level. I think you should get about ~1/2 your level an hour past the starter levels, so 90-100hrs of RL time leveling per capped class.

    Honestly I feel a MMO should be a long journey, very long. Nothing should be fast it is a mmo, an everlasting game. I feel the perfect mmo would take you 1-3 yrs to accomplish everything in an expansion/release, and during that time more content is added so the game is truly endless. Things should require work and effort. Getting cap should be an accomplishment, getting a rare drop should be something you want to cheer about in RL. Unfortunately 90% or so of the new mmoers (wow and postwow players) feel this system is just not fun. People want an offline rpg experience in mmo. I feel the genre are 2 different things and should never be mixed. (but this is just my opinion I know many many people disagree with this now days)

    If I was to start a new character in my linkshell, without pwrlvling I could probably have 4-5 50 classes in 2-3 months time easy.
    What your saying just sounds extream to me. They should leave it as it is and fix the pling part of the system some.
    2-4 months sounds good for people that play only a few hours a week doing leves,solo,party from time to time with the exp system as it is.

    People playing full time shouldn't have exp nerfed just because they can hit L50 in a week or two. If they can do why not?
    If they get all jobs up to L50 in 6months so what and if they run out of things to do it's on them.

    I agree about content but at this moment SE is trying to get the game fixed up and they are only adding so much of at a time.
    After this game looks like a Final fantasy game I would suspect we will be seeing a nice amount of new content every few months.
    (0)

  6. #6
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Xatsh View Post
    Honestly I feel 1 class fully to 50 in 2-4 months if you are a casual player (10-20hrs a week play time) sounds about right to me honestly as a compromise between the hardcore and casuals.

    Current system those who do not party it will take 2-3 months, those who party all the time it will take 2-3 weeks, those in an active linkshell that is focused on getting members up can do it in a week. Honestly party sp needs a heavy nerf. 1/2 the sp in partys atm would be acceptable to me honestly. Should not be able to kill 5 mobs at once every 30secs and get over 4000sp at any level. I think you should get about ~1/2 your level an hour past the starter levels, so 90-100hrs of RL time leveling per capped class.

    Honestly I feel a MMO should be a long journey, very long. Nothing should be fast it is a mmo, an everlasting game. I feel the perfect mmo would take you 1-3 yrs to accomplish everything in an expansion/release, and during that time more content is added so the game is truly endless. Things should require work and effort. Getting cap should be an accomplishment, getting a rare drop should be something you want to cheer about in RL. Unfortunately 90% or so of the new mmoers (wow and postwow players) feel this system is just not fun. People want an offline rpg experience in mmo. I feel the genre are 2 different things and should never be mixed. (but this is just my opinion I know many many people disagree with this now days)

    If I was to start a new character in my linkshell, without pwrlvling I could probably have 4-5 50 classes in 2-3 months time easy.
    Totally agree. It seems we are a dying breed.
    (0)