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Thread: Tempered Will

  1. #11
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Malevicton View Post
    Careful what you wish for. This is how we got mobs in hw that took 5x longer to kill while not being any more difficult. :P
    Which was really not what we asked for. We wanted mobs which could actually fight back.
    (1)

  2. #12
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Was hoping for mobs like the giant Marbols outside Haukke Manor, or the Giant Peistes outside of little Ala Mihgo, that if you go up to them at their lvl, they will crush you.

    Miss the Epic zones of many of my previous MMO's, overworld areas that were so dangerous that only the most well geared players dared venture in solo, and even then they were extremely careful about pulling stray aggro.
    (1)

  3. #13
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Gralna View Post
    Was hoping for mobs like the giant Marbols outside Haukke Manor, or the Giant Peistes outside of little Ala Mihgo, that if you go up to them at their lvl, they will crush you.
    Maybe I'm mistaken but if I remember correctly the reason those mobs are so hard is that they're meant for a quest and you get some sort of a potion to weaken them (that and their frontal AoEs). But maybe that could be an idea to make the alchemist more useful? We'll get these strong(er) mobs and weaking-potions as craft - if you're well prepared: Grats, this fight is cake! If not... you may wanna be more careful...
    (0)

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