Quote Originally Posted by SchalaZeal View Post
You can, make 11 alts. No idea you wanted to raid with 12 chars.
That's the issue. You can make alts and gear them up at the same time, while you can't do the same with alt jobs. Imo it just shows that acquisition of gear should be reworked to support one of the main features - one character for everything.

Quote Originally Posted by SchalaZeal View Post
Then you're having a welfare trap, railroading the non-raiders into not being geared enough to even enter raid if they wanted to.
That's another problem with our gear system. The gear gives too much of boost...

It's great that this slows down progression and increases artifical longevity of content, but the gear vs skill ratio seems far from good. The game should be fun enough to keep players playing, these weekly caps just hide lack of content and it kinda suggests that SE fears that players have no other reason to keep the sub going than the missery of missing weekly gear required for the next content.