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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Felis View Post
    Make it a full party, not a light party and a half ^^

    1 tank
    2 healers
    5 DPS

    the same what we have in CT2 and CT3 and it worked also in the 1.x dungeons (even if all dps ran it as BLM to change at the boss to MNK)
    8 is a bit too big. 6 is just right.
    (1)

  2. #2
    Player
    dejiko_san's Avatar
    Join Date
    Jan 2014
    Posts
    269
    Character
    Princess Mae'a
    World
    Mateus
    Main Class
    Conjurer Lv 90
    As long as the single healer is ok with all the people rushing in
    (0)

  3. #3
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    8 is a bit too big. 6 is just right.
    Why is 8 too big?

    Either just the tank is taking damage, in which case you single-target heal the tank, or everyone takes damage, in which case you AoE heal.
    (0)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Moonleg View Post
    Why is 8 too big?

    Either just the tank is taking damage, in which case you single-target heal the tank, or everyone takes damage, in which case you AoE heal.
    6 allows for..

    1 (OT, Second Healer, Support DPS)
    3 DPS.
    1 Tank.
    1 Healer.

    It has an almost perfect synergy to the ques.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    8 is a bit too big. 6 is just right.
    If they make the dungeon as hard as Cutter's Cry and Aurun Vale was during 1.x, 8 is just right.
    (1)