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  1. #11
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    I think 5 would be better. Tank, healer, melee dps, range dps, support.

    Solo healing 4+1 guys instead of 2+1 who love aoe bathing would be a little bit too much for my taste.
    (0)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    8 is a bit too big. 6 is just right.
    If they make the dungeon as hard as Cutter's Cry and Aurun Vale was during 1.x, 8 is just right.
    (1)

  3. #13
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by Archaell View Post
    I think 5 would be better. Tank, healer, melee dps, range dps, support.

    Solo healing 4+1 guys instead of 2+1 who love aoe bathing would be a little bit too much for my taste.
    5 would be ok, but not very flexible.

    Personally I'd like to see them rebalance every 4 man for 6 and every 8 man for 12. And raids designed for 3 full parties would be rebalanced for 36.

    Then for all the dungeon ques they should have two MISC slots, where you 4 people of X roles, and then 2 of whatever is available. So you might end up in a 6 man with 1 tank 1 healer and 4 dps, or on rare occasions 1 tank 2 dps and 3 healers.

    Premades could go in with 6 paladins if they wanted to...

    Making this change would allow SE to release classes that are support based. E.g. Red Mage. Right now square can only make tanks, healers, or DPS... There is no room to take something that is not a dps, not a healer, or not a tank.
    (1)

  4. #14
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I came here from XI myself and... I think 4 is plenty. 6 was a necessity in XI because of the nature of the game, if you needed someone other than the tank to sponge some damage you had the option in the other DDs. In this game combat is fast enough that that's not an issue. Most everything dies before the healer is too taxed or the tank drained to auto-attacks. The only reason to have more DDs is to trivialize the runs and, frankly, that's boring.
    (0)

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