It should be given to all classes after lv. 50 and able to use while mounted. I mean come on!!
It should be given to all classes after lv. 50 and able to use while mounted. I mean come on!!
-Thereby negating the whole reason all mobs were given a chance to cause heavy while mounted.
While I agree that heavy status is an annoyance and doesn't make the wold feel "more dangerous" as was intended (just more annoying)
It was a means to make enemies less likely to be ignored.
But it only feels annoying not dangerous. You won't be killed by mobs mounted while heavy. Just annoyed at the 30 sec of walking slowaf
I would prefer if mobs just did a /checkgear and said shit sorry bro misclick



NO! You should be able to make your mount Elusive Jump instead!
Well, its less annoying in HW considering you can fly past mobs. In the old areas, mobs won't bother you unless you're still going through there at Lv 50. I'd rather they'd make the mobs actually hit hard and not hit like wet tissue paper.



Careful what you wish for. This is how we got mobs in hw that took 5x longer to kill while not being any more difficult. :P



Was hoping for mobs like the giant Marbols outside Haukke Manor, or the Giant Peistes outside of little Ala Mihgo, that if you go up to them at their lvl, they will crush you.
Miss the Epic zones of many of my previous MMO's, overworld areas that were so dangerous that only the most well geared players dared venture in solo, and even then they were extremely careful about pulling stray aggro.
Maybe I'm mistaken but if I remember correctly the reason those mobs are so hard is that they're meant for a quest and you get some sort of a potion to weaken them (that and their frontal AoEs). But maybe that could be an idea to make the alchemist more useful? We'll get these strong(er) mobs and weaking-potions as craft - if you're well prepared: Grats, this fight is cake! If not... you may wanna be more careful...
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