Quote Originally Posted by Kiara View Post
At the very minimum, having a Master Loot / Quartermaster System from XI (where you can designate who gets what loot) is a huge step up from having drops auto-dumped randomly into people's inventories (and them being Rare/EX (Unique / Untradeable)).
I disagree. this creates a drastically easier opportunity for people to get fully geared in a short period of time, which is exactly what se doesnt want, and I tend to side with that opinion.

That being said, I also concur that the duplicates people are forced to have is excessive and causes more frustration than getting dark matter instead of a weapon.

Any new weapon is a motivator to rank up another class, even if some people will not, but the duplicates are creating a sense of futility, because people got a weapon chest, but they have not improved themselves in any way having acquired it.

This is why I suggest that the random roll a chest has... is repeated if the existing reward is already in the player's inventory. The odds of a weapon drop would not be improved , nor can one player be traded 3 new weapons in a single fight via loot table. The duplicate issue would be the only thing adjusted, to allow weapon proc to = new weapon, rather than disappointment.