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  1. #111
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The way need/greed works in WoW is this. If you can use an item you can hit need on it. Which will roll 1-100 vs any other people that hit need. Get the highest roll you win. If you can't use an item need is grayed out and you can only hit greed / disenchant (destroy the item for mats). However people that hit greed/disenchant only get a shot to roll on the item if nobody hit need. In that case all players get a 1-100 roll then get the item to vendor or do whatever they want with.

    In WoW players can only be 1 class and the game knows if they can use it or not so they don't really have problems with getting stuff people can't use.
    (0)

  2. #112
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    It's hard to think after all this progress of good content and improvements SE and Yoshida are doing to move the game in the right direction, then this happens. I don't know how this even logically makes sense to do loot like this. I almost think it actually was secretly intended so that it ended up being a ridiculous time sink since SE can't seem to create content that fills up 2 months worth (before a next patch).

    Not to derail, but why are some of the sentinel pieces of gear not rare/ex (and from coffers like Ifrit), but the rest are. Also with that, why are all sorcerers and siphia gear rare/ex and none of it like the materiable sentinel gear <____>

    Itemization in this patch makes no sense....fire the guy/team that does it lol
    (1)

  3. #113
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by EcchiMan View Post
    I bet you they loose more money from people moving on to another game, due to the frustration cause by this idiotic loot system. I'm 0/20 at the moment, on the verge of moving on myself. I don't like doing the same fight 50 times just to get 10 stacks of dark matter.
    People like you are going to move on regardless if you win end game gear right away (I'm fully geared, nothing left to do! I'm off to play another game till new content is able to be released!) or have to wait a while until new content is closer to being ready for release before you are able to win end game gear (damn it I did not win the gear right when I wanted it so I'm off to play another game that will let me win it right when I want it and I will be off to another game after that until new content is able to be released for that game!)
    (2)
    Last edited by Crica; 10-20-2011 at 05:12 AM.

  4. #114
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by Crica View Post
    People like you are going to move on regardless if you win end game gear right away (I'm fully geared, nothing left to do! I'm off to play another game till new content is able to be released!) or have to wait a while until new content is closer to being ready for release before you are able to win end game gear (damn it I did not win the gear right when I wanted it so I'm off to play another game that will let me win it right when I want it and I will be off to another game after that until new content is able to be released for that game!)
    If you put in the hard effort to learn this fight, I'm sure you'd be singing a different tune when you get dark matter 25 times in a row, while your ls mate gets 6 drops, 2 of which were destroyed. I will play another game, because it is my god given right as a human being... it's called freedom of choice.

    If they continue down this road, I see a very bleak future for FFXIV 2.0. I played FFXI for 5 years, and never had this kind of grief over rewards. Hell, I've stuck through one year of this game and haven't complained one bit; but this just broke the camel's back. It's a total POS system.
    (2)
    Last edited by EcchiMan; 10-20-2011 at 06:54 PM.

  5. #115
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Kiara View Post
    At the very minimum, having a Master Loot / Quartermaster System from XI (where you can designate who gets what loot) is a huge step up from having drops auto-dumped randomly into people's inventories (and them being Rare/EX (Unique / Untradeable)).
    I disagree. this creates a drastically easier opportunity for people to get fully geared in a short period of time, which is exactly what se doesnt want, and I tend to side with that opinion.

    That being said, I also concur that the duplicates people are forced to have is excessive and causes more frustration than getting dark matter instead of a weapon.

    Any new weapon is a motivator to rank up another class, even if some people will not, but the duplicates are creating a sense of futility, because people got a weapon chest, but they have not improved themselves in any way having acquired it.

    This is why I suggest that the random roll a chest has... is repeated if the existing reward is already in the player's inventory. The odds of a weapon drop would not be improved , nor can one player be traded 3 new weapons in a single fight via loot table. The duplicate issue would be the only thing adjusted, to allow weapon proc to = new weapon, rather than disappointment.
    (0)

  6. #116
    Player

    Join Date
    Mar 2011
    Posts
    64
    Drop Rate is low.

    For now I get 1/20, another ls is like 2/25, the best i see is like 4/35, 1 weapon overlap.... something like that..

    Rest of the time you get dark matters

    If you forget the lamp, you get fire portion.

    Above are successful kill by the way.

    So good luck on getting the weapon you want. ( all by luck and hard work i suppose)
    (2)

  7. #117
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by Blair View Post
    Drop Rate is low.

    For now I get 1/20, another ls is like 2/25, the best i see is like 4/35, 1 weapon overlap.... something like that..

    Rest of the time you get dark matters


    If you forget the lamp, you get fire portion.

    Above are successful kill by the way.

    So good luck on getting the weapon you want. ( all by luck and hard work i suppose)
    Tell me about it, I'm 0/35 and rising. My LS mate got about 7/35. Maybe my lamp is broken, only can get dm.
    (0)

  8. #118
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zumi View Post
    In WoW players can only be 1 class and the game knows if they can use it or not so they don't really have problems with getting stuff people can't use.
    Doesn't change the fact that people can still ninja roll on it, especially if there's profit to be made off of it. Although, I'm still not all too familiar with how the loot system works in XIV yet. All I've seen in the Loot List so far are Antelope Shanks and Marmot Meat. -_-
    (0)
    Last edited by kensredemption; 10-21-2011 at 07:29 AM.
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  9. #119
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    I like the fact that everyone gets a chance to get SOMETHING, and not being able to trade actually eliminates any chance of loot drama so I'm not too unhappy about that either.

    Yes, there will come a time when you get a weapon you don't need and you cant give it to your friend who does, but since you can spam the raid, I don't see this as a massive problem, you keep running it and eventually everyone will have everything they want. I guess it's a way of making the raid last until 1.20...
    (1)

  10. #120
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by neizero View Post
    I like the fact that everyone gets a chance to get SOMETHING, and not being able to trade actually eliminates any chance of loot drama so I'm not too unhappy about that either.

    Yes, there will come a time when you get a weapon you don't need and you cant give it to your friend who does, but since you can spam the raid, I don't see this as a massive problem, you keep running it and eventually everyone will have everything they want. I guess it's a way of making the raid last until 1.20...
    I wouldn't mind the system if the odds differentiation weren't so unbalanced. Tell me, how does 1 person get 0 weapon drops during 35 odd runs, while others get a few drops, even worse the lucky few who get 8 plus drops? This system is very unbalanced; some players will take years to get all the weapons, while others will take less than a week...doesn't seem logical at all. If they'd let duplicate items pop up in that person's loot window, it would at least help alleviate the skewed drop rates that's programed into this fight.

    To me, it seems like a reward the lucky few and punish the rest kinda of scenario. This system will only cause grief to the masses... while making those lucky few with high drop rates to get bored quickly and patiently wait for the next big patch. Why can't they make a more balanced and fair system. Even a token system would be better. Let's say Ifrit drops fragments of his horns that is guaranteed to each player with a lamp. Then said player would have to trade in a set number of horn fragments to a npc that in turn builds the weapon for them. Doesn't that sound more reasonable and fair to every player who participates, and not just the lucky few? It would also lengthen the time it takes to earn a weapon and feel some sort of hard fought achievement in doing so...instead of the instant gratification that we get now.
    (0)
    Last edited by EcchiMan; 10-21-2011 at 04:46 PM.

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