Quote Originally Posted by Kenji1134 View Post
I think part of the inherent difficulty with implementing a "middle ground" version after Story and Savage is the rewards.

Most people "try" Savage because it offers the best gear in the game. We've seen this before, once Tomestone upgrade tokens are available from the 24 man, the number of Savage runs will sharply drop, or at least Savage progression.
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Except the problem we have now is that player interest, clear rate, and possibly overall subscription has dropped sharply because of how easy normal is in contrast to how hard savage is.