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  1. #11
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    This just leads me more to believe that Yoshi/the devs doesn't know what he wants to do with the likes of savage mode. They wanted it to be highly tuned that only a small percentage of players would have it cleared, similar to SCoB...so just how high of a clear rate were they expecting? Did this want this to be the to-go to raid for your average players or normal mode (in this case, it's incredibly undertuned if people can ignore mechanics in DF on the first day of release)
    I don't know what they were thinking to begin with. There is really no content in this game that properly prepares you for Savage mode in Heavensward content itself. Bismark/Ravana EX are really the closest things, then again they are not going to help you with the strong amount of mechanics and DPS checks AS3/4 require. Content right now is set up that it is so easy that you are bored and don't feel like playing till 3.1 anymore, or Savage is so hard that people are not influenced to take it on and wait till other content comes out.

    It is really interesting that developers thought this was a balanced set up. Seems kind of amateurish to be honest. Again, I have no particular issue with Savage, we do need more over the top hard content for the very hardcore. This is more of a complaint towards Normal Mode's structure.

    Quote Originally Posted by KingOfAbyss View Post
    Void Ark: to refrain people to leave the instance once they have their chestpiece drop: make it so it's only the last boss that gives it?

    Simple, no?

    EDIT: got beaten by Neophyte You got my like sir!

    A token system is good as well, but once you'll have enough tokens.. you'll move on and never come back >.<
    The problem with that is that it makes sense. It is frustrating with the amount of gear that drops and the effort needed to deal with 24-people is quite a hassle at times and all just to never see a piece you want drop and when it does, the three other members in your group who want it also lot it. It would greatly benefit itself in making a point system. If you do the dungeon at least 5 times, you can trade 5 points towards a piece you want, but points reset if you lot on a piece of gear for the week. Points reset each week and it gets you in there plenty of times as SE desires.
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    Last edited by Velhart; 11-06-2015 at 12:09 AM.