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Thread: 3.1 PLD Changes

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  1. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    All I meant by that example is that in general this game makes us pay not only for using utility, but for merely having it. For PLD to balanced around having it and not really be able to use it puts it in a tight spot, balance-wise. Rather than leaving it on the clunky outskirts, perhaps even balancing PLD around its skills without regard to its utilities, I'd rather see these utilities get a bit more usability. But, for damn sure, I don't want them to become a mandatory component of the job, either. I just want to be able to actually use Cover, etc., worth a damn again, and for Clemency to actually go off in time in a real "oh shit" moment, because right now it only saves anyone in situations that I knew ahead of time would fail and precast for accordingly.

    Quote Originally Posted by Duelle View Post
    This is the one item I wish more people would complain about. I can probably run a test and find that post-fix Mudras activate faster than defensive cooldowns. If I end up being right I'll be really sad.
    From what I've tested, Shuriken definitely launches faster than a defensive CD takes effect, but as a finishing blow would kill slower (which is what I'll here call 'actually doing damage'). It's shitty too, because it even says on your screen '+ Sentinel' before the hit immediately after that it still just barely failed to mitigate.

    ...And then there's Hallowed Ground... which I can pop while the first of a 3-second damage stream hits and it won't mitigate the next two... Infamous is as infamous does.

    Edit: Also, input's up on your DNC outline.
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    Last edited by Shurrikhan; 11-14-2015 at 04:33 PM.