Quote Originally Posted by Brian_ View Post
When I played WoW from Vanilla through BC, they constantly adjusted classes to try and reach a point of balance. The result? FotM. The classes just played musical chairs every patch -- when the music stopped and the patch hit, there would be winners and losers. Why would it be any different in FFXIV? Just because they adjust classes instead of content doesn't mean it won't be FotM.
Comparing this game to WoW is stupid on so many levels. Blizzard have never been known for being able to balance classes well in their RPGs, be it WoW or Diablo. Also, every class in WoW is a hybrid, expected to be able to perfom more than one task, this makes balancing extremely harder. And as far as I know Blizz have never tried to rebalance a whole role (and all the classes in it) at one time, all they've done is having kneejerk reactions to the issues that have come up, very similar to how the devs do things currently in FF.

Balance is reached when there is no FotM classes, something that is impossible to achieve as long as the focus is on balancing the encounters around different classes with vastly different performances. What they need to do to reach a balanced state is to first balance the classes and then look at the encounters. But I don't think that will ever happens, since I doubt even the devs know what they want to do with this game.