We already have plenty of survivability via our cooldowns. And there's a lot of things wrong with a tank being forced to DPS in raids the way this game does. The tank focuses on surviving and holding aggro, not doing the healer's job for them.
Trivializing boss abilities, even in an RNG fashion the way Blind would allow, is simply too much. Which to me is not that different from asking to be able to stun/silence Judgement Nisi or Ravana's liberation attacks.
Now you're talking about changing the effects of Shield Swipe as a whole. I'm not opposed to this per se, but that's a discussion for another topic.
You missed my point. You'd see a wider use of interrupt mechanics if they weren't status effects that lasted a couple of seconds. Raids used to have to work out interrupt rotations (which largely involved the melee DPS in the raid) for bosses in WoW because those fights were tuned around the raid interrupting certain boss abilities to actually get the clear (whose use range from mitigating tank/raid damage like with Kel'thuzad or avoiding effects that created massive inconveniences to the raid like with General Vezzax).
Fluid Aura and any ability with knockback too OP. Plz Nerf.
http://i.imgur.com/cwVEatj.gifv
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