There are reasons Clemency is inconvenient to use. Firstly so that raids don't start forcing their tanks to start healing (this is something I absolutely hated in 1.0, so I'm happy it's gone). Secondly because the heal is relatively strong and even when not used on someone else, easy use of Clemency would notably bump PLD survivability. I'm not entirely against changing Clemency, but if you want to make it easy to use then it needs a cooldown or some other limitation (like consuming your entire MP bar and letting you only be able to cast it when your MP is at 50% of your total MP). Turning it into something akin to Lay On Hands would also be an option (provided they keep the cooldown).
I got nothing on this. Awareness is a wasted ability slot, but most of us know that already.Awareness was...useful (I guess) in T11...except than since the ensured critical hit was an AoE, the party had to mitigate the damage anyway, and it was after an add phase, not really damage heavy on the tank.
Blinding boss mobs would be overpowered.Blind ? Most bosses are immune.
This would also be overpowered.Pacification ? Same.
This is largely a result of the poor way the developers have implemented interrupts into the game. They also have to space out interrupts where applicable because of stun diminishing returns/immunity (an issue that wouldn't exist if we had real interrupts).Chain Stun ? Either immune, or only requires one precise Stun less often than 30s, so other tanks are better since they're not delayed by GCD.
Eh, I'm willing to make concessions on mechanics not allowing me to cheese them, so I wouldn't be too heartbroken if that were the case.I didn't play PLD on A3, but I wouldn't be surprised if Ferrofluid just plain ignores Tempered Will, like Typhoon does.