Quote Originally Posted by Yonanja View Post
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When I played WoW from Vanilla through BC, they constantly adjusted classes to try and reach a point of balance. The result? FotM. The classes just played musical chairs every patch -- when the music stopped and the patch hit, there would be winners and losers. Why would it be any different in FFXIV? Just because they adjust classes instead of content doesn't mean it won't be FotM.

On paper, WAR does more DPS than DRK. According to you, that's imbalance. So, they should buff DRK DPS to be on par with WAR or nerf WAR DPS down to DRK levels.

In practice, you have two scenarios. The first, which is basically Savage right now, has the DRK capable of tanking without Grit so that they get the DPS increase of Blood Weapon while also getting the procs for Reprisal and Low Blow. Their DPS ends up being higher than WAR.

The second has the DRK incapable of tanking without Grit and absolutely nothing to parry. Their DPS ends up being lower than WAR because they can't Blood Weapon and cannot get Reprisal / Low Blow procs.

Because of different content, you have different balance. Is this so hard to understand? While they might be balanced in theory, classes will always react differently to content because balance exists relative to content. Unless all the content in the game is identical until the end of time (which nobody wants), you will have variance. At which point you will have FotM again unless your classes are literally identical (which again, nobody wants). Like I said earlier, balance is always the result of some ratio of raid design and class design. It's not your black and white world where the two are separate entities. That they are prioritizing raid design over class design (but still adjusting classes) is perfectly fine.

Quote Originally Posted by Dhex View Post
Forcing more imbalance between tanks is bad; idiotic even.
Except they are not trying to force more imbalance, they are trying to force balance.