I've never read in any live letter that they've changed overall class balance in any significant way solely because of PvP imbalances. It was either a situation where the change in PvP had little to no influence on other aspects of the game, or they restricted the change to PvP.
http://forum.square-enix.com/ffxiv/t...22#post2622222
This is Yoshida's original post on why Ninja was getting nerfed. No mention of PvP. He mentions how they originally tuned Mudras and Ninjutsus under the assumption that rotations would be different from what they ended up being. They didn't think people would cram Mudras and Ninjutsus into such tight timings. So, the resulting DPS was higher than they intended. So, they nerfed abilities as not to mess with rotations but still lower general DPS output. The overall design concern was that they wanted the 3 melee DPS to be balanced. Seems pretty obvious PvP was an afterthought.
So, where exactly is your evidence that they balanced classes overall based solely on PvP? In your words, they changed class balance within PvP. Like I said, that's no different from changing class balance within Savage. How do you change class balance within something specific? You make changes exclusive to that content. If you adjust PLD skills overall then that bleeds over into all content. If you just adjust savage raid design and tuning, then PLD is made stronger for Savage only.
Yea, in my example, you need 2 non-targeted immunities. You can cover/provoke and HG/LD one. Then, what about the other? The tank just dies.
I don't get why people are even nit-picking (and incorrectly nit-picking) the example. The intent is clear. There can be content designed to gate a class out of relevancy entirely. You could have fights with constant prolonged-downtime to force MNKs to drop greased lightning constantly and suddenly MNK DPS would be horrible. You could have a fight that constantly forces you to 0 TP and any TP-based class would suffer immensely. How is it that people have such a hard time understanding that content is the context that dictates class balance? If the next time you woke up reality changed so that everything is underwater, you would drown to death and fish would be OP. If you wanted to, you could definitely remove a tank from a raid tier through raid design. If a tank is not viable in the content, that changes the situation with tank balance.

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