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Thread: 3.1 PLD Changes

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  1. #23
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    @Brian: You don't understand PvP balance. PvP is the same game , same world, same rules. We just kill players. Most games do sweeping balances across PvE and PvP, Square just didn't want to see anyone get upset over them balancing PvP so they balanced a few things separately. However, Miasma was nerfed in both areas, Raiton was nerfed due to it's extremely high burst in PvP as well as to bring Ninja dps down.
    They haven't changed the PvP systems themselves due to class imbalance very often at all. They changed the class imbalance inside PvP. They've nerfed things in both pve and pvp before just for pvp sake.

    As for PvE, "a tank buster where you need a non targeted immunity" is it physical? Then Cover > Hallowed Ground. Is it not? Provoke > Living Dead /Hallowed Ground.

    We have two tank slots , wouldn't matter if War couldn't use an immunity, we'd bring DRK/PLD literally just to cover the one thing they can't do. But due to the utility War brings otherwise, as well as the insane tank damage, they'd be useful outside of that one small easy to get around gimmick. Guess which second tank we'll use for the immunity? The one who brings more DPS.

    Even in the situation you presented Warrior is guaranteed a spot. Pld and Drk are just to make sure War survives . This is the issue, Warrior isn't fighting anyone for a spot, Drk/Pld fight each other. We'll always take the better one. This is called imbalance. You can change the content as much as you want and throw all these simple gimmicks in you want, it doesn't change the situation with tank balance.
    (3)
    Last edited by Cynric; 11-10-2015 at 03:07 AM.