If all you are focusing on is survivability, PLD does give you better stability in A2S. Their physical mitigation is better and a lot of the damage is physical. HG is really good in A2S. How was Yoshida wrong?
I also don't know why you are referencing T9 and T13 when, even synced, people over-gear the content. Also, unless he recently made and leveled a character on NA, Arthars is a JP player. JP DF players are significantly better than even NA PF in terms of their skill, knowledge, and experience. Of course his groups were better than the garbage DF and PF NA players have.
And Yoshida's point about balancing content wasn't wrong either. I'll go back to a previous example. If one of the next encounters in the next end-game raid tier was greatly simplified by having 2 non-targeted tank immunities, WAR would suddenly be the odd tank out. Do you then buff Holmgang to be on par with HG and LD because WAR is weak in that specific scenario? Of course not. You admit you messed up your raid design and tune future content differently.
If the next end-game raid tier has a lot of AoE heavy fights, SMN, BLM, and MNK would reign supreme. Do you just nerf their AoE damage into the ground to balance DPS classes because of one set of raids? That's incredibly stupid.
And, like I said earlier, PvP still exists in this game. SMN is super overpowered in PvP. Do you nerf SMN into the ground because they're really good in PvP? Of course not. You adjust the PvP only systems like PvP skills to better balance SMN. Healing is way too strong in PvP. Do you nerf healing potencies and efficiency across the board? Hell no.
In fact, we have a few recent examples of SE nerfing things based on specific content. They neutered Holy and Flare because they were too strong on the mass pulls in speed runs. Thankfully, because the nerf had no real impact on anything but speed-runs and FATEs, it wasn't too big a deal. If the nerf had an impact on relevant progression, you can be sure the outrage would be real.
If you want to target raid balance, then the best way to not impact other aspects of the game is to balance through raid design and tuning. If you just buffed PLD across the board (increased potencies, lowered recasts, removed oaths from the GCD, etc.) what type of effect would that have in content where PLD is not under-powered? What type of impact does that have on the entire player-base and not just the tiny percent that is stuck on relevant progression because of PLD?
When I do EX roulette, I do massive pulls on my PLD that I would never dare attempt on my WAR because of HG. On bosses, my healers probably have near 100% DPS up-time because I can just heal myself with clemency (because none of the damage hits hard enough to interrupt) and rotate CDs while staying in SwO. Regen + Fairy is usually more than enough to keep me alive. PLDs are perfectly fine and have their unique strengths in Bismark EX and Ravana EX and who knows how they'll fair in 3.1 content. There is a real risk that buffing PLD based only on their under-performance in Savage would not be proportionally related to their overall strengths in all content.

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