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Thread: 3.1 PLD Changes

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  1. #9
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,223
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    @ Brian: I don't think you quite understand. First off there are three tanks. Not two or four. Unless something changes drastically, War will always be the go to off tank, if you propose say a change in which Pld has some sort of advantage , especially with us going into more Physical tank busters soon, you're just making Paladin more wanted than Dark Knight.


    This is why we call it bad design. War = OT guaranteed, this shoves Pld and Drk into the MT slots for competition, Drk currently fits with the content. If you shake things up it just changes the problem it doesn't fix the terrible way that tanks are designed.

    They want Warrior to OT, they want Pld or Drk to MT. They should all MT/OT equally to some extent, not be forced into MTing or OTing just outright better than the other. To make the issue worse, Paladin and Dark Knight excel in different types of mitigation. Neither of them have utility to make up for being outclassed by the other in the content they fit with better.

    DPS + magic mitigation? Drk hands down, Paladins don't get groups. DPS + Physical mitigation meta ? Depending on how much DPS Pld allows a healer to contribute it'll either be PLD > DRK or DRK < PLD.
    Yet no matter how much you shake up the meta Warrior is guaranteed the OT slot.

    When you have 3 tanks but only 2 of those tanks are actually competing for raid spots there's a balance or design problem.

    You used coil as an example.

    We didn't have 3 tanks in coil, things were different then. We have 3 tanks now, but they made a terrible design choice in making x tank be MT, x tank be OT, x tank be MT.

    When two tanks are designed to main tank and only one is designed to off tank, there's going to be a problem
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    Last edited by Cynric; 11-09-2015 at 01:42 PM.